ArenaNet has today unveiled the new guesting system
for their recently launched MMO Guild Wars 2, that will allow players to visit friends on different servers without the worry of starting an entirely new character. The new system will also come with restrictions, including the inability to play the world versus world as well as being placed into an overflow server if the guesting world is full.
Guesting comes with a few restrictions:
- Because (different from a world transfer) we are not moving your character between data centers, you may only guest on worlds in the same region as your home world. Players on North American home worlds cannot guest on European worlds or vice versa.
- You may not participate in World vs. World on your guest world. If you choose to enter World vs. World on the world you are guesting on, you’ll be moved back to your home world. If you want to play World vs. World on the world you’re guesting on, you must perform a full world transfer to that world.
- You’re eligible to guest on only 2 different worlds at a time. Each time you guest on a world, that world becomes one of your eligible guest worlds for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any world you are eligible to guest on as many times as you wish with no restriction.
- Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map.
Among the new guesting feature, ArenaNet has also revealed
a glimpse at the year 2013 and future plans for Guild Wars 2, including support for guild missions, more living worlds and polishing world versus world. Developer Colin Johanson runs through a large list of the upcoming features, which has also been included in a video preview which you can check out below. It is a long read, but for those interested in just where the MMO is going this year it could be a handy guide.