Although the next generation consoles known to be in the works at Sony and Microsoft are expected to bring a significant jump in processing power, and subsequently have the capability to push out higher frame-rates and screen resolutions, it's uncertain how important these factors will be to publishers and developers of next gen games.
id Software veteran and technical programming legend John Carmack seems to think that higher frame-rates won't be a priority for most titles, responding
on Twitter with "unfortunately, I can pretty much guarantee that a lot of next gen games will still target 30 fps."
Carmack's comment mirrors our own expectations, as we anticipate publishers to use the extra cycles on pumping out more polygons, higher resolution textures, and rendering effects at the good-enough frame rate of 30, rather than doubling down for a smooth 60.
By the same token, we expect to see a lot of next-gen console games sticking to 720p, rather than sacrificing resources to hit 1080p, let alone the mythical 4K resolutions the next PlayStation is rumoured to be capable of outputting.
Games such as the Call of Duty series, and id Software's RAGE have targeted 60 FPS on current generation consoles, but they are few and far between, with 30 FPS viewed as acceptable for most titles.
Fortunately, fans of 60 frames per second on PC hardware will still always be able to throw more money at their rig for smooth and delightful gameplay.
Posted 12:22pm 18/12/12
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Posted 12:44pm 18/12/12
PC gaming FTW
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Posted 02:10pm 18/12/12
can't help but love the classics.
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Posted 03:35pm 18/12/12
lol. consoles.
Posted 03:42pm 18/12/12
Posted 04:41pm 18/12/12
Did anyone make a list of worst first posts of 2012?
Posted 07:38pm 18/12/12
the best game ever was made in 1996.
Posted 07:45pm 18/12/12
Carmack is abit behind, though, isn't he?
Posted 07:49pm 18/12/12
Having seen nothing remotely interesting from the kinect or ps move I feel much the same way, sadly its tainted me with skepticism when it comes to the Wii U, though games like ZombieU peak my interest but sadly not enough to buy, I still hold hope nintendo pick up there game with Zelda and a new Mario and make everything good in the world again.
The 360 and PS3 both brought pc quality gaming to the TV but with things like Steams Big Picture mode and the rumours (or are they confirmed) of Valve going into the console space (lets not forget all the andorid based consoles on the horizon).. Sony and Xbox really need something thats innovative, impressive and not a gimmick for me to be a day one buyer.
I wouldn't say behind, but he does focus his attentions elsewhere. He has a brillant mind and is still probably one of the sharpest tools in the industry.
Posted 07:50pm 18/12/12
gabe confirmed it
Posted 08:03pm 18/12/12
While id's recent games have been totally underwhelming, at least Carmack has actually been playing around with new things technology-wise (albeit not always successfully), eg. Megatextures, Oculus Rift.
I'd much rather old 'Dinosaur' had meaningful input into the development of next-gen consoles than the developers of hugely popular series like CoD or FIFA.
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Posted 08:59am 20/12/12
(Genuine question, I don't know if CryTek devs do that or not, though I'm guessing not.)
That was actually one of my biggest disappointments with the PS3, well, until they started removing features after it was released as well.
Posted 09:00pm 18/12/12
I spent years playing TF2 in 640x480.
Posted 11:51pm 18/12/12
Lots of people (brother included) scoff at me for this. I value smooth gameplay over the pretty. Moreso I value the "magic" fps. Yeah, you all know what I'm talking about.
Posted 12:02am 19/12/12
I double dare you to say that at any fighting game dev or FG tourney.
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Posted 12:24am 19/12/12
w-hat? cs, quake, cod, all of them suck at anything below 60fps.
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Posted 05:00am 19/12/12
30 fps ought to be enough for anybody
I said it before and I'll say it again, 60 FPS is NECESSARY in any fighting game due to frame data for individual moves (how many frames of animation) and the ability to input more moves per second.
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Posted 11:35am 19/12/12
How are they pushing the envelope? They aren't doing anything new, they're just using prettier textures/shaders/models/animations. I wouldn't call that pushing the envelope, its not like they're pioneering any new tech or trying something really different.
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