We chat with DICE about what's changed, and can continue to change with Star Wars Battlefront II's multiplayer!
Interview: Talking Battlefront II Multiplayer with DICE
We sit down to talk about the latest card expansion Journey to Un'Goro, and that one time the team considered a Warcraft Babies expansion.
Talking Hearthstone with Game Director Ben Brode
We take Relic's latest RTS for a spin, a reimagining of the series as a large-scale RTS meets MOBA
Doin' It For the Space Pope - Dawn of War III Reviewed!
And discover the GLOO Cannon was nearly removed from the game, and Mimics were a lucky mistake.
Talking Prey - We Chat with Arkane's Raphael Colantonio!
Post by Eorl @ 05:56pm 13/12/12 | 0 Comments
Over the past few years, the Australian independent game development scene has been steadily growing, despite set-backs in the professional sector with some of the more major devs closing (Blue Tongue, Krome, etc). But having big releases launch from our shores is still an uphill battle, as we've been seeing with most successes emegring from the mobile space. One developer, however, is targeting their wares squarely at the core PC gaming community with Epiphany Games and their recently released PC-only RTS/MOBA hybrid Frozen Hearth.

We asked our own NachosJustice to check out the Sydney-developed indie title to see just how well the game fares as one part of a planned trilogy.
Frozen Hearth is the Dark Souls of the RTS genre: damn challenging, at times infuriating, but rewarding to the persistent multi-tasking player. It’s a shame there wasn’t a bit more spit and polish before final release, because when Frozen Hearth isn’t distracting you with oddities or omissions, it’s actually a rewarding experience.
Read on for the full review.



frozen hearthausgamers reviewaustralian developer
Buy now from Green Man Gaming for only GBP£11.99 (USD$8.15 on Steam)!
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