We chat with DICE about what's changed, and can continue to change with Star Wars Battlefront II's multiplayer!
Interview: Talking Battlefront II Multiplayer with DICE
We sit down to talk about the latest card expansion Journey to Un'Goro, and that one time the team considered a Warcraft Babies expansion.
Talking Hearthstone with Game Director Ben Brode
We take Relic's latest RTS for a spin, a reimagining of the series as a large-scale RTS meets MOBA
Doin' It For the Space Pope - Dawn of War III Reviewed!
And discover the GLOO Cannon was nearly removed from the game, and Mimics were a lucky mistake.
Talking Prey - We Chat with Arkane's Raphael Colantonio!
Post by Eorl @ 01:59pm 07/12/12 | 0 Comments
Unity Technologies and inXile, the developers behind recent Kickstarter success Wasteland 2, have revealed a new crowdsourcing experiment that will give backers the chance to have direct control over the development of Wasteland 2's games' assets, a first for the industry.

For each week of development, developers inXile will be putting up art concept that fans and developers can then turn into full 3D developed assets. All assets will be then submitted to Unity's special Artist pack where inXile will assess and pick any that they like, giving the creator both money and in-game credit for their work.

In the case that inXile decides not to use your model, all assets that meet Unity requirements will be available in the Unity Assets Store which is a great way for other up-and-coming developers to out-source their development and in the process you get paid for it.

If this sounds like your kind of thing, check out the inXile page for the weekly pick of required assets and then submit your model to the Unity Assets Store, in accordance with the Wasteland 2 style guide.



wasteland 2unityinxile





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.