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Post by Eorl @ 12:14pm 22/11/12 | 0 Comments
Last weekend saw the release of The Lost Shores, a mini-expansion for ArenaNet's open-world MMO Guild Wars 2, which added a set of new dungones, a new island to explore and a new PvP map among others.

Today Studio Design Director Chris Whiteside takes to the official website to give an update on just what players can expect as the team moves on into the upcoming Wintersday holiday event through to future content gracing the lands of the ever evolving Tyria.
Here’s a general rundown of what we are working towards over the upcoming months:

  • Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
  • Adding new dungeons to the Fractal of the Mists.
  • Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
  • Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
  • Building on the Southsun Cove’s persistent content.
  • Adding new Guild content and Guild progression features.
  • Continuing to evolve PvP into an E-sport as outlined here
  • Adding brand new content to World vs. World as well as adding new reward progression.
  • Continuing to build upon the story and adventures of Guild Wars 2.
  • You can check out the full read over here, which also includes feedback from the Lost Shores event and hopefully with such a vast outline into the future we can see the ever-growing nature of Guild Wars 2 come to fruition.



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