Before the pledges have ended on Wing Commander creator's Star Citizen venture, the mind behind one of the other big sci-fi videogame names of the 80s and 90s has launched a crowdfunding project of his own, with Elite, and Frontier creator David Braben and his UK studio Frontier Developments revealing Elite: Dangerous.
Elite and Frontier were successful space trading games, acclaimed for their vast procedurally generated "open worlds", presenting the vastness of the cosmos in a time when plenty of other games were still doing the single screen thing.
Braben is also known for his more recent involvement in the popular Raspberry Pi miniature computer project.
Elite: Dangerous is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, but this time you can play with your friends too. I want a game that feels more like the original “Elite” to fly, and with more rapid travel (to allow for the multi-player nature of the game) – so you travel quickly using local ‘hyperspace’ travel rather than by fast-forwarding time – but with the rich galaxy of Frontier – and more, so much more.
With a lofty GBP£1,250,000 goal, and no pitch video, it's hard to gauge the Kickstarter project's chance for success at the moment, and Frontier Developments' shipped titles, which include RollerCoaster Tycoon 3, Kinectimals, and LostWinds, might not be the best portfolio to attract space-sim hungry core gamers.
Elite: Dangerous is aiming for a 2014 launch on PC.
Head on over to the
Kickstarter page if this sounds like your thing.
Posted 12:39pm 06/11/12
Posted 12:48pm 06/11/12
And... just discovered his talk is online: http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem
If you're an Elite fan or interested in the old school of game development, check it out. It's a really great talk.
Posted 01:06pm 06/11/12
Posted 01:19pm 06/11/12
Posted 01:27pm 06/11/12
Posted 07:59pm 06/11/12
Posted 08:44pm 06/11/12
I had a conversation on this topic but with regard to engineering software. Programming in the 80's sounds as tedious as hell!
Posted 09:12pm 06/11/12
Agreed, I felt dirty funding Project Eternity without seeing what it was, and haven't funded the quest for glory people's project on the basis that they're showing painted art instead of the tile based game which they're apparently going to make. Castle Story was an easy sell, and Planetary Annihilation may have been concept renders but looked like something which they could pull off.
Posted 01:12pm 07/11/12
http://www.kicktraq.com/projects/1461411552/elite-dangerous/
Granted, that's charting the initial enthusiasm, but as a point of reference, Project Eternity was "only" tracking towards US$4million after it's first couple of days. GBP£8.7M is US$13.8M .
And still not a single update, video, screenshot or even concept art; just a logo. Even the BBC interview (which appears to be the only external Q&A they've done at the moment) showed the team talking about working on their "networking code". Crazy.
Posted 01:18pm 07/11/12