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Post by Eorl @ 04:07pm 24/10/12 | 6 Comments
Recently DICE senior programmer Mikael Kalms had confirmed that an option to turn off the colour grading in the explosive FPS Battlefield 3 would be featured in an upcoming client patch, however news has come that the option will now not be seeing the light of day.

In a post on the forums of Mordor HQ (thanks Blue's News) Mikael confirms that after stating that such an option would be coming, the team at DICE have decided to not include the option, stating that "it is extremely important for us at DICE to have a unique identity in our games."
After discussing this further with my colleagues, we have decided to not implement this feature. This is the studio’s take on this matter, and I support this decision:

"As a studio, it is extremely important for us at DICE to have a unique identity in our games, not only from a gameplay perspective, but visually as well. While we appreciate that some players might want a slightly different look to the game, we are proud of the visual identity of Battlefield 3 and do not wish to change it."

I apologize for getting anybody’s hopes up, and if you have any further questions on this subject, I will refer back to the above statement.
The original statement from Mikael that sparked the interest was that a console-only command would be featured in the PC version of the game, allowing players to turn of the colour grading to decrease the saturation levels. Stating that some things like the IRNV scopes would be distorted due to reliance on the grading, it seemed to be a welcome addition for many. Whether this means it won't happen in the future is unknown, but until then many are continuing to use external programs to change the colour saturation levels.



battlefield 3dicecolour grading
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Latest Comments
qmass
Posted 04:32pm 24/10/12
Well if you can already inject the change then I guess its not the end of the world but I find it hard to believe that color saturation is what gives the engine its identity. It makes about as much sense as limiting all graphical options for the same reason.
ZeeDoktor
Posted 05:02pm 24/10/12
It's not giving Frostbite 2 an identity, it's giving Battlefield 3 an identity. Medal of Honor Warfighter is running Frostbite 2 and it doesn't have that blue tinge filter.

Look at these screens some yank PC players have taken (it's unlocked for them already -_-).
http://www.overclock.net/t/1318912/gi-medal-of-honor-warfighter-pc-specs/80#post_18437724
ravn0s
Posted 05:04pm 24/10/12
wasn't a mod recently released that did this and they threatened to ban anyone that used it?
Deviouz
Posted 06:14pm 24/10/12
Yeah its considered a hack and you can be banned on ranked servers
badfunkstripe
Posted 12:42am 25/10/12
I have used the colour grading removal. Some maps look way better with out it. Some don't.

The real reason they aren't removing it is that some maps were designed for it. So you turn it off and brightness, contrast, saturation ect is completely off.

The garage in 925 is very dark.

The colour grading does more to some maps, or area's of maps than give it a tint. So they clearly can't be arsed going back and fixing this.

Some maps though, look amazingly better with out it. It's also interesting how there are things you don't notice. Whatever that lighting technique where say light off a red wall is red. You don't notice that in the colour graded game. Yet with it off you do and it looks great.

The colour grading went too far. Dice won't fix it and turning it off doesn't fix it.
BladeRunner
Posted 07:58pm 25/10/12
I don't mine DICE not having the option for grading if there is a practical reason like really hard to see in some areas. But if they say something like it does not suit their vision for the game/map that pisses me off. Reminds me of the ME3 ending then, artistic integrity or some crap.

Maybe for the next BF game they will keep this in mind and have an option for it. I don't mind the grading.
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