Recently DICE senior programmer Mikael Kalms
had confirmed that an option to turn off the colour grading in the explosive FPS Battlefield 3 would be featured in an upcoming client patch, however news has come that the option will now not be seeing the light of day.
In a post on the forums of
Mordor HQ (
thanks Blue's News) Mikael confirms that after stating that such an option would be coming, the team at DICE have decided to not include the option, stating that "it is extremely important for us at DICE to have a unique identity in our games."
After discussing this further with my colleagues, we have decided to not implement this feature. This is the studio’s take on this matter, and I support this decision:
"As a studio, it is extremely important for us at DICE to have a unique identity in our games, not only from a gameplay perspective, but visually as well. While we appreciate that some players might want a slightly different look to the game, we are proud of the visual identity of Battlefield 3 and do not wish to change it."
I apologize for getting anybody’s hopes up, and if you have any further questions on this subject, I will refer back to the above statement.
The
original statement from Mikael that sparked the interest was that a console-only command would be featured in the PC version of the game, allowing players to turn of the colour grading to decrease the saturation levels. Stating that some things like the IRNV scopes would be distorted due to reliance on the grading, it seemed to be a welcome addition for many. Whether this means it won't happen in the future is unknown, but until then many are continuing to use external programs to change the colour saturation levels.
Posted 04:32pm 24/10/12
Posted 05:02pm 24/10/12
Look at these screens some yank PC players have taken (it's unlocked for them already -_-).
http://www.overclock.net/t/1318912/gi-medal-of-honor-warfighter-pc-specs/80#post_18437724
Posted 05:04pm 24/10/12
Posted 06:14pm 24/10/12
Posted 12:42am 25/10/12
The real reason they aren't removing it is that some maps were designed for it. So you turn it off and brightness, contrast, saturation ect is completely off.
The garage in 925 is very dark.
The colour grading does more to some maps, or area's of maps than give it a tint. So they clearly can't be arsed going back and fixing this.
Some maps though, look amazingly better with out it. It's also interesting how there are things you don't notice. Whatever that lighting technique where say light off a red wall is red. You don't notice that in the colour graded game. Yet with it off you do and it looks great.
The colour grading went too far. Dice won't fix it and turning it off doesn't fix it.
Posted 07:58pm 25/10/12
Maybe for the next BF game they will keep this in mind and have an option for it. I don't mind the grading.