After a few weeks of tinkering and getting lucky with drops we present to you one of the most powerful Necromancer builds in the game.
The Most Powerful Necromancer Build for Diablo III on Console
E3 2017 was full of great games and great surprises, and here's our sleeper-hit from the show
Preview: Call of Cthulhu is a Call to Classic Horror Innovation
An in-depth look at everything from price, games, and hardware to find out if it's worth picking one up.
Good Cop/Bad Cop – The Case For the Xbox One X
Micro Machines is back! With the release of Micro Machines World Series for PC, PS4, and Xbox One.
Micro Machines World Series Review - Vroom For Improvement
Post by Dan @ 10:04am 15/10/12 | 3 Comments
The Metro: Last Light dev team at 4A Games have posted a candid blog update to let fans know that their anticipated post-apocalyptic shooter sequel will be shipping without it's intended multiplayer component.

The news is hardly a detraction, as Last Light's promoters had not yet provided any details on what form the game's multiplayer would take, and the previous game Metro 2033 was single-player only, and widely praised for its storytelling.
Throughout the development of Metro: Last light a small, dedicated team had been working on a number of multiplayer prototypes. After E3, we decided to fold this multiplayer team back into the main group and focus 100% of the studio’s resources on the single player campaign. As a result, Metro: Last Light will not ship with a multiplayer component.
A brief Q&A explains that although they don't want to waste the efforts already invested in multiplayer, they have not formulated any plans to package it as post-release content, and that the game is still on target for it's early 2013 launch.

A couple of months back, in August, our interview with Metro publisher THQ's Huw Beynon reinforced the team's original intent to implement multiplayer in way that suited the game, and wasn't just tacked on out of obligation:
We’ve kind of been deliberately clear upfront that it was something that we’ve been doing. We’ve also tried to be very clear that it was something that the studio wanted to do -- it’s not something that’s been forced on them. We had prototypes up and running for 2033, and it was really resources more than anything that prevented us from realising those things in the first game.

They all have a very strong interest and background in multiplayer. It’s also really important for us to... Metro got to where it was because of the campaign. We’ve got an extremely passionate fanbase, and I want to be absolutely clear to you that we’ve not forgotten that that’s why people loved the first game.

Our commitment is to create a campaign that’s as long, and ideally significantly better -- certainly much more polished -- and you will absolutely get that from the game. So that’s why we’ve focused on campaign and story so much so far, so when we do finally show you the multiplayer, hopefully it will surprise you. You’ll have to wait and see.

Metro: Last Light is due in early 2013 for PC, Xbox 360 and PlayStation 3.



metro last light4a gamesmultiplayerthq
Buy now from ozgameshop.com Only AUD$14.49!
(compare all prices)





Latest Comments
BladeRunner
Posted 10:20am 15/10/12
MP will not be missed in this game. Not every FPS need a MP tacked on.
Dazhel
Posted 10:34am 15/10/12
Yeah exactly, but a point lost on many publishers.
I wouldn't see the attraction with multiplayer in a game in the Metro series, a month after release the servers would be a ghost town when everyone realises they'd rather play something online where multiplayer is the primary focus.
DeadlyDav0
Posted 11:45am 15/10/12
Yeah. Too many games chuck on a s***** MP when they should just have made SP better. Maybe is the USA or other places with more population the MP would last longer but in Aus MP communities dont last long unless the game is super popular.
Commenting has been locked for this item.