As Obsidian Entertainment's Kickstarter drive for their crowdfunded Project Eternity RPG powers through its last week, the team has posted a
big new update, sharing the first look at the game's environment art, detailing more stretch goals, and pouring our a whole heap of the game's detailed lore.
New stretch goals at $3M and $3.5M promise a stronghold, and a second big city, respectively, but it's the artwork you're really going to want to see.
Worth more than a thousand words, the first piece of artwork gives us an idea on what to expect with this attempt to revisit the classic isometric view of the acclaimed old school RPGs like Baldur's Gate, Icewind Dale, and Planescape Tornment that several of team worked on.
Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game. Looking back at the levels some of us worked on for Icewind Dale, we were still thrilled with the quality that we could achieve with this approach. For Project Eternity, we're using 10 years of improvements in rendering technology and hardware to get the job done, but we still love what we can do the "old-fashioned" way. We hope you share our enthusiasm.
The update also includes a big taste of what they're crafting for the game's brand new Universe, which they have announced will all be getting compiled into a big compendium document they're calling the Campaign Almanac, which is promised to all backers pledging over $50. Head over to the
Kickstarter page for all the juice.
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I wanted the cloth map though :(