After overwhelmingly negative reactions to shipping previous games, such as Street Fighter X Tekken, with locked content on the disc to sell later under the guise of downloadable content, Capcom had indicated they would be stopping the practice with future products.
However, console modders, browsing the DVD file system of the recently released Resident Evil 6 (AusGamers 6.8/10
), have reportedly uncovered an extra difficulty level, and additional character costumes and taunts, as well as references to planned map packs, and multiplayer game modes (via: Eurogamer
YouTube user FluffyQuack released a number of videos showing unreleased DLC for the game, obtained by modding.
...According to FluffyQuack's YouTube video description, it appears the No Hope difficulty is indeed on-disc DLC, but the costumes, attacks and taunts are unlockable items. The game files refer to map packs, multiplayer game modes and a co-op for the Ada campaign, which appear to partially be on the disc.
Speaking with Eurogamer this afternoon, a Capcom spokesperson admitted that one piece of Resident Evil 6 DLC requires downloaded data and on-disc data to work, but declined to offer specifics. Based on the information available, this may be the No Hope difficulty.
"We still have unannounced DLC for RE6 that will be revealed in the coming months and while virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc," the spokesperson said.
The videos referred to can currently be found here :No Hope Difficulty
, here: Costumes
, and here: Taunts
What do we all think? Legitimate deployment of post-launch content, or a less noble attempt to further monetise content that should have been included in the initial purchase price?