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An in-depth behind-the-scenes look at the game. And bass fishing.
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Join us on a chronological journey as we go through some of the highlights from three decades of Creative Assembly, the studio responsible for the brilliant Total War.
Celebrating 30 Years of Creative Assembly
Post by Steve Farrelly @ 04:53pm 24/09/12 | 0 Comments
We recently had a chance to chat with Rocksmith producer, Jason Schroeder, about what it takes to bring a product like their ambitious Rocksmith to market after so much music genre fatigue.

"I think it’s a long road that led from no game to Rocksmith, but I think a lot of it was: the industry and musicians and everyone saying “oh, these games are cool, but someone should do it with a real guitar”," Schroder revealed.

"Everyone thought “someone should do it; someone should do it”."

Click here for the full interview.



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