Researching the world of Warhammer proved to be somewhat similar to their deep dives into real world history. Creative Assembly open up about the latest Total War.
Talking Total War Warhammer II with Creative Assembly
The looming Darkness has not consumed Bungie at this point in time. Quite the contrary. Destiny 2 is the glorious self-rez fans have been praying for.
Out of Orbit - Our Full and Complete Destiny 2 Review
With the NES emulator naming of 'flog' it showcases the ability for the Switch to play NES games. But, it also raises the question of - why?
The Heart-Warming Story Behind the Switch's Hidden NES Golf Game
Having recently entered the Early Access stage of development, we go hands-on with the latest build of id Software's Quake Champions.
Fraggin' Good Times - Hands-On with Quake Champions
Post by Steve Farrelly @ 04:53pm 24/09/12 | 0 Comments
We recently had a chance to chat with Rocksmith producer, Jason Schroeder, about what it takes to bring a product like their ambitious Rocksmith to market after so much music genre fatigue.

"I think it’s a long road that led from no game to Rocksmith, but I think a lot of it was: the industry and musicians and everyone saying “oh, these games are cool, but someone should do it with a real guitar”," Schroder revealed.

"Everyone thought “someone should do it; someone should do it”."

Click here for the full interview.



rocksmithubisoftinterview
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