We had a chance to speak with Dishonored's executive producer, Julien Roby, in what will likely be our last Arkane interview ahead of the game's release next month.
Topics discussed include the game's main-story play-time, the potential for speed runs, PC key-binding, gameplay systems and what didn't make it in. Transmedia is also pitched, along with level design, how the game's ending will reflect your in-game actions and what subtle changes players can also expect based on their play-style.
Click here for the full interview.