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Post by Eorl @ 11:08am 21/09/12 | 73 Comments
For those not too busy with the recent Torchlight 2 and Borderlands 2 releases, Blizzard has announced new details regarding Oceanic release times for their upcoming expansion to World of Warcraft, the panda filled Mists of Pandaria. The launch times seem to be coinciding with the North American release, however luckily for us it will be at a more manageable time.
While heroic adventurers hailing from Australia and New Zealand can purchase a copy of Mists of Pandaria directly from www.warcraft.com, they can also pick up the game at their favourite retailer on Tuesday, September 25th beginning at 9 AM local time. (9 AM NZST/9 AM AEST/9 AM ACST/9 AM AWST)

For a handy reference, the game servers will go live at:

New Zealand Standard Time: 7:00 PM
Australian Eastern Standard Time: 5:00 PM
Australian Central Standard Time: 4:30 PM
Australian Western Standard Time: 3:00 PM
Currently there are no plans for any local party launches like the last few expansion releases, however this might prove to be a more cosier launch for many not having to worry about the dreaded midnight times.

For more info on Mists of Pandaria, check out our game page where we have a range of interviews, trailers and more.



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Latest Comments
Khel
Posted 11:18am 21/9/12
If its anything like the Cataclysm launch, it'll be unplayably laggy for the first few hours anyway :( Probably even worse since there was at least two zones you could start on in Cata, but everyone goes to the one zone at level 85 in Pandaria.
Reverend Evil™
Posted 11:20am 21/9/12
Only a few more sleeps until it's out. Gonna be awesome fun.
Jim
Posted 01:18pm 21/9/12
yeh gotta wonder what they're thinking with the panda opening quest area, extremely limited resources in only one area. it's like they love to sit and giggle at the social degradation of their playerbase or something
Khel
Posted 04:41pm 21/9/12
I vaguely recall something about how their CRZ tech can also work the other way and instance zones that are too heavily populated and make multiple copies of them. That would work well for when everyone hits Pandaria, but its possible I could just be remembering it wrong.
Jim
Posted 09:05pm 21/9/12
yeh hopefully something like that happens cos on beta the start area is a joke even with only a handful of people there
Tanaka Khan
Posted 10:14pm 21/9/12
I vaguely recall something about how their CRZ tech can also work the other way and instance zones that are too heavily populated and make multiple copies of them. That would work well for when everyone hits Pandaria, but its possible I could just be remembering it wrong.


So they are going to copy GW2?
Khel
Posted 10:18pm 21/9/12
GW2 didn't invent that concept, Secret World and Old Republic both did it recently, games like City of Heroes did it before them.
Blood
Posted 11:41pm 21/9/12
If you use the default ui you will notice that the mobs related to the first quest hub don't have normal target frames, hell i've never seen them go red or grey, suggesting you do some damage u get credit. Keep in mind they have used this tech before in cata, group quests in uldum come to mind.
eXemplar
Posted 12:58am 22/9/12
IIRC a few days ago there was a blue post saying something along the lines of CRZ not being enabled in MOP zones initially, but I can't seem to find a link.
Khel
Posted 02:33am 22/9/12
Yeah, I remember seeing that too, but that was with regards to them not merging the zones together with other servers to make them even more populated.

Found the bit I was talking about anyway, from the CRZ faq:

Q. What about zones that are already overpopulated, like new race starting zones?
With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.


No word on whether thats being used for the 85 - 90 zones on Pandaria, but I'd like to hope so, since the tech is there and it'd make sense.
eXemplar
Posted 10:07am 24/9/12
http://us.battle.net/wow/en/forum/topic/6679517893?page=1#1

Please note that Pandaria zones will not have CRZ enabled when Mists of Pandaria is released, but players can group up cross-realm in Pandaria with Real ID or BattleTag friends. The Wandering Isle, the pandaren starting area, will also not have CRZ enabled at launch, though we’ll have multiple instances of this zone running as needed for each realm, in an attempt to prevent overcrowding.

and,
Time Zone
When we initially looked at the North American time zones, we didn’t think that the time differences would have much of an impact on players participating in cross-realm zones. However, the inclusion of some Oceanic realms was an oversight. Following a recent change, players will no longer be placed on a realm with a time difference greater than three-hours. We’ll watch the results of this change and if three hours still feels too odd, we can continue to iterate.
Hogfather
Posted 10:14am 24/9/12
That's going to suck.

I really like the way in GW2 that PVE contention has been removed. When you think about it, the gameplay rules that say that only one player or group can get credit for killing something are completely arbitrary and exist only to slow players down and create contention. Its one of those things that hopefully will be gone from MMOs in future.

Thinking about fighting with players to 'tag' quest mobs and pickups in MOP is making me think I might delay playing for a week or so until the frenzy dies down.
Khel
Posted 10:26am 24/9/12
Yeah, when they say they wont have CRZ enabled though, I think that means they wont have it so multiple servers are being merged together. Cos they say there wont be CRZ for the wandering isle, but then say there'll be multiple copies of it running, so those two bits of tech can obviously be used independantly. I'm just hoping if its required, they use that same tech to spin up multiple copies of the Pandaria zones.
ravn0s
Posted 10:28am 24/9/12
tagging is such a terrible mechanic. i hope it's gones from future MMo's too.

i remember waiting hours for artifact mobs to spawn in the daoc atlantis expansion, just for some random to run up and tag it before you do. rage
Hogfather
Posted 10:41am 24/9/12
tagging is such a terrible mechanic. i hope it's gones from future MMo's too.

i remember waiting hours for artifact mobs to spawn in the daoc atlantis expansion, just for some random to run up and tag it before you do. rage
Yup.

This thread is filled with people raging at the fact that thanks to CRZ they now regularly see other players in the world. Why? Primarily because of contention for mobs and resources. That's right - they are complaining that their MMO is once again massively multiplayer :)

CRZ feels to me like a way to cut costs. By dynamically combining the playerbase into a few zones they are no longer running an entire zone instance for a few (sometimes I assume as low as one!) players. Its a rebadged server merge process, WoW is waning?
Reverend Evil™
Posted 10:43am 24/9/12
Stop comparing GW2 to WoW. Geeez!!
Hogfather
Posted 10:47am 24/9/12
Stop comparing GW2 to WoW. Geeez!!

Why? Its the MMO that lots of people have been playing recently, surely WoW can handle the comparisons and competition?
Khel
Posted 11:00am 24/9/12
This thread is filled with people raging at the fact that thanks to CRZ they now regularly see other players in the world. Why? Primarily because of contention for mobs and resources.


Those people are crying because they were taking advantage of the low population on the realm to farm s***loads of resources, or get easy kills on rare spawns cos there was no competition, now they're complaining because the game's population has come back up to a point approaching where it should be. As Blizzard themselves said, when they balance the spawn rates of things like resource nodes and rare spawns they do it with a certain server population in mind, so you can't really complain now that the game is actually working the way it was intended and things like rare spawns are actually... well... rare.

Not that I'm defending tagging as a mechanic, it is pretty dated now, and there was actually a lot of stuff in Cataclysm where you'd get credit for a kill or a quest as long as you participated in killing something even if you weren't the one that tagged it. But most of the CRZ whinging is just people whinging because farming is no longer ez-mode for them.
Reverend Evil™
Posted 11:05am 24/9/12
I think that CRZ thingy is awesome. When I was flying around Uldum before it was added, it was like a ghost town. But now there are heaps and heaps of players. I haven't gone thru any of the lower areas to see if there's a big change there. The only sucky thing now is it's much harder to find the rare spawns for my hunter but that's the only negative I can find for it. I'd rather more people any day.
Hogfather
Posted 11:13am 24/9/12
... But most of the CRZ whinging is just people whinging because farming is no longer ez-mode for them.

Snip the rest for brevity. I saw a lot of people complaining that the world being full meant that there were fewer resource nodes and it was a lot harder to level, not people complaining about farming rares so much (although there is that element).

Seems like quite a few people start characters on quiet realms to level up and then transfer them to high pop ones. The fact that this sort of practice exists (ie, the game is more fun levelling an alt in a deserted wasteland) is indicative of the problem. Yes, its that way by design, but it doesn't need to be.

I dunno, player contention for mobs and resources is something I've been unhappy with since EQ, so its going to be aggravating for me to go back to it. YMMV.
Khel
Posted 11:20am 24/9/12
Still seems like people crying that its not ez-mode, I can't imagine CRZ populating lower level zones to the point where anyone would actually have difficulty levelling, even when Cataclysm came out and people were going through the revised lower level stuff there wasn't enough contention for it to actually cause major problems.

I think the fact people want to level in a deserted wasteland and have everything served up to them on a platter says more about the player than the game really.

Besides, your biggest mistake was actually reading the WoW forums, never has there been a more wretched hive of scum and villainy. Doesn't really matter what Blizzard do, there will be threads full of people on the forums complaining about it, its not a particularly good indicator of the state of the game or even the opinions of the player base in general.

There will probably be some contention problems in Pandaria just cos it'll be so full, but where they can they've tried addressing it, like if you need to kill a named guy, as long as you hit him you get credit (even without tagging), and if theres a drop you need it often drops on the ground so everyone can click it and get it. Tbh it didn't bother me in Cataclysm at all, the biggest problem in Cataclysm when it launched was lagging to f*** because of how many people were in the zone.
Hogfather
Posted 11:29am 24/9/12
I think the fact people want to level in a deserted wasteland and have everything served up to them on a platter says more about the player than the game really.

I think you missed my point. I'd prefer to level up in a deserted wasteland than have one other person standing next to me tagging mobs. It doesn't need to happen a lot to be seriously annoying. In every expansion release its been chronic and a huge pain in the arse as ten people stood around waiting for a deer or a murloc or whetever the f*** it is spawns.

Of course, you can say I'm wrong (or that I'm playing games wrong or something, I gather that's what you mean about it saying more about the player?) but its how I feel about it.
Reverend Evil™
Posted 04:51pm 25/9/12
10 minutes until the magic happens guys. See you in there!
kappa
Posted 04:51pm 25/9/12
Nup
Hogfather
Posted 05:49pm 25/9/12
10 minutes until the magic happens guys. See you in there!

Too boring.
Khel
Posted 04:33am 26/9/12
Its pretty much the opposite of boring, but each to their own
Reverend Evil™
Posted 09:52am 26/9/12
Really liking it so far although I'm still making my way thru the Jade Forrest. Visually it looks great and the music is very cool. Gave the pet battles a go up to lvl 6. Nothing special but it's a nice little time waster. I see someone already had a world first 90 in around 5 hours that no one will care about.
Hogfather
Posted 10:15am 26/9/12
Its pretty much the opposite of boring, but each to their own
Foghorn-Leghorn-Thats-a-joke-son-You-mis
Eorl
Posted 10:35am 26/9/12
Its pretty much the opposite of boring, but each to their own

I think Hoggy was playing at how Rev felt GW2 was boring after a few levels.

It looks like an interesting expansion, but I'm well over World of Warcraft, 7 years of it is enough for me. I had my fun, but if I try to get back into it I realise the flaws and old technology that exists compared to what we have now.
Hogfather
Posted 10:42am 26/9/12
Yeh I picked up my CE today, almost out of habit.

I'll be playing it through but everytime I load WoW I see all its wrinkles. They've done very well to keep it going, but she's an old girl and its time she was put out to pasture.
Jim
Posted 01:26pm 26/9/12
ding 90
Thundercracker
Posted 01:37pm 26/9/12
how many hours jim?
Khel
Posted 02:17pm 26/9/12
I think Hoggy was playing at how Rev felt GW2 was boring after a few levels.


Ohhh, ok, I get it now.

In my defense it was 4:30am at the time and I hadn't slept for a while :P
Jim
Posted 02:47pm 26/9/12
about 18 I think, from the 5pm release time to 90
we had a 5man group and pushed ahead quickly from the start for a while, then backed off and just cruised the rest of the way. the goal was just to be in front of the wave and have almost no contention for quest resources the rest of the way. strangely, we weren't very far behind realm firsts so it might've been interesting to see how we would've gone if we'd been trying for those. I think it turned out my shaman was the second to 90
Reverend Evil™
Posted 03:03pm 26/9/12
Haha

How funny was it when Riko found out what Kiryn looked like under her mask. And the sniper mission with Kiryn was awesome too. I hope they have more stuff like that further in.
Hogfather
Posted 03:08pm 26/9/12
Picked up my copy this afternoon, is it still bats*** crazy in the 80 zone?
Reverend Evil™
Posted 03:23pm 26/9/12
Well it's all phased so I don't think you'll have any trouble plus the mobs spawn really fast. Even at launch it was do-able.
Hogfather
Posted 03:51pm 26/9/12
Jesus, I don't have it installed anywhere.

5 DVD install is go!
Thundercracker
Posted 03:56pm 26/9/12
Just run it mang, it will download what it needs and stream it in.
glynd
Posted 03:57pm 26/9/12
Jesus, I don't have it installed anywhere.5 DVD install is go!


5 dvds? you realise you just need ot install it right? you don't need to reinstall vanilla, tbc, etc :P
kappa
Posted 04:01pm 26/9/12
gw2 says goodbye to hoggy :P
Reverend Evil™
Posted 04:12pm 26/9/12
gw2 says goodbye to hoggy :P

Blizzard: Pandaria has been expecting you.
Hoggy: I know, father.

LOL
TicMan
Posted 04:20pm 26/9/12

How funny was it when Riko found out what Kiryn looked like under her mask. And the sniper mission with Kiryn was awesome too. I hope they have more stuff like that further in.


Sorry Rev, that's the gayest thing I've read in a long time.
Reverend Evil™
Posted 04:22pm 26/9/12
That's cool. I don't care.

8-)
Hogfather
Posted 05:00pm 26/9/12
5 dvds? you realise you just need ot install it right? you don't need to reinstall vanilla, tbc, etc :P

Doesn't it download all the other content from the other expacs in the background if you dont install and then patch? I don't love this game enough to spend lots of quota on it.
gw2 says goodbye to hoggy :P

Unlikely. This is a temporary visit, its like going back to your hometown for a reunion, its nice and all but it reminds you why you left in the first place.
glynd
Posted 05:09pm 26/9/12
Doesn't it download all the other content from the other expacs in the background if you dont install and then patch? I don't love this game enough to spend lots of quota on it..


i know cataclysm dvd has all the data up to 4.0
Hogfather
Posted 05:13pm 26/9/12
Hmm ok, skipped a couple of dvds then :p
Hogfather
Posted 05:52pm 26/9/12
lol cant get my subscription started, says 'pending'

seriously, f*** blizzard
Reverend Evil™
Posted 06:25pm 26/9/12
Maybe you should go back to Guild Wars.

8-)
glynd
Posted 07:47pm 26/9/12
so i lasted 24 hours before purchasing ... f*** i have no self control haha.
Hogfather
Posted 08:18pm 26/9/12
Maybe you should go back to Guild Wars.8-)

Maybe I should!

Very first quest when I got past the intro vehicle s*** was the same old same old.

Kill 8 of mob X, also kill 4 of mob Y.

Oh, and you're gonna love this, mob Y doesn't spawn as much so (lolsies!!!) you'll have to stand around in this area and argue with other players for spawns like its 2004 all over again!

The dated as f*** quest mechanics aside, the world is as usual quite well done (although the engine is really showing its age, starting to look chunky as f***) and it'll be worth a play through. In between the s***** quests there's some good use of cinematics etc to break s*** up.
Eorl
Posted 08:25pm 26/9/12
I found this article on Kotaku that shares what would most likely happen if I was to play Kung Fu Panda expansion. I'm just too adjusted to newer, more thought out mechanics now that going back to something that is still clinging to 2004 won't be as fun. Of course I wish everyone the best of fun, it looks amazing and has the usual Blizzard stamp of awesome quality, but yeah I think it really is time to start retiring WoW.
Khel
Posted 08:38pm 26/9/12
Kill 8 of mob X, also kill 4 of mob Y.


Which is completely different and so much worse than the Guild Wars 2 quests of "Go kill ghosts till I say stop".

Theres plenty of quests that aren't fetch quests or kill quests, some really good ones actually, but every MMO still has fetch quests and kill quests, hell even single player games like Skyrim have fetch quests and kill quests, its kind of a staple of the genre. The difference for me is how well they can dress them up and how interesting they can make them.
Reverend Evil™
Posted 08:45pm 26/9/12
I just made it to the quest hub of Dawn's Blossom. Holy s*** it looks awesome. I don't even care if there a kill X amount of things. As long as it looks nice then I'm happy.
Hogfather
Posted 09:13pm 26/9/12
Good article Eorl
After a month in Guild Wars 2, Mists of Pandaria feels like a time machine that shows me how far the MMORPG has really come — and how far back the innovations World of Warcraft once boasted now stand. The king of all online games is getting old enough that it could really stand to take a cue or two from its upstart younger siblings.

That's pretty much my opinion. Playing through is fun but its a bit like going back to an old game now, you can endure its clunky quirks to appreciate its charms but they sure are annoying. Its kind of funny how often I try to double-tap to dodge when I draw agro! :)
ROFLThat's exactly what I said of GW2 and you got all s***** at me.

But GW2 is nothing like that mate. You never have to wait for a particular mob type or item to spawn to complete the quest, you can engage in whatever is available from the set of objectives? You never 'argue' for spawns because there is no tagging?

You guys are hung up on the fact that you still kill / gather / interact in GW2 the same way and for some reason refuse to acknowledge that the quest system is clunky? I like MMO combat. I like the things you do in MMOs to complete objectives, no problem with that, so I'm not sure why that keeps coming up? I much prefer HAVING quests in wow to the way EQ used to be, but I also prefer the way GW2 has streamlined and improved world quest mechanics?
Midda
Posted 09:08pm 26/9/12
Its kind of funny how often I try to double-tap dodge when I draw agro! :)

Sifn't bind dodge to your side mouse-button.
Hogfather
Posted 09:12pm 26/9/12
Sifn't bind dodge to your side mouse-button.

But then where does auto-run go?!
Hogfather
Posted 09:23pm 26/9/12
But it is. The very first quest playing a Norn told me to go and kill a bunch of wild life. It even gave me the exact number of them to kill.
Sigh. Rev, don't be obtuse.

- There is no tagging in GW2, so you don't have that problem, ever. Its already come up 10 or more times and I've only played for an hour or two.
- When there are multiple objectives for quests (which is almost always), there are no specific completion requirements. So if they want you to kill red badgers and blue ducks and pick up green frogs, you can kill any of them you find. You'll never find yourself stuck looking for red badgers in a sea of useless f*****g green frogs because the retarded quest giver has a stupid quota.

I'm not disputing that they are asking you to kill s***. I've said that time and again, but you refuse to acknowledge what I'm actually complaining about. I get that this doesn't annoy you, but that doesn't mean that the complaint is without merit.
ravn0s
Posted 09:32pm 26/9/12
he couldn't control his inner blizzard fanboy.

:P
Hogfather
Posted 09:36pm 26/9/12
You having trouble reading rev?
The dated as f*** quest mechanics aside, the world is as usual quite well done (although the engine is really showing its age, starting to look chunky as f***) and it'll be worth a play through. In between the s***** quests there's some good use of cinematics etc to break s*** up.
I like the world of Azeroth, I like a lot of things about wow. The scripted, largely linear experience allows for tighter storytelling. Unlike some people I like the art style, and the CE.art book is always quality.

I'm quite capable of enjoying the good bits while noting the dated bits.
Eorl
Posted 09:41pm 26/9/12
It comes back to the whole "this game is different to this game, but you can play both and enjoy them both". Guild Wars 2 and World of Warcraft only share one thing in common, the MMO genre. They both split off into their own methods of how they interact with players, be it the kill X amount of things or go do multiple things to complete the quest.

The problem with the MMO genre, is that WoW has been too dominant on it, making new titles have to either copy the method that WoW has perfected over nearly 8 years time, or try to be different and fail because people don't like change. Guild Wars 2 seems to succeed because it has no subscription fee, making people feel like there is no need to log on every 2 hours to do something. Because WoW has so much influence on the genre, games aren't trying because they know if they do, it wastes huge amount of resources for a game that will go free-to-play.

I'm sure the new expansion is amazing, and has huge amounts of hard work from all the Blizzard workers put into it, but I think mine 9and possibly Hogfather's) argument is that it's now at the point that the flaws are starting to show because games like Guild Wars 2, The Secret World and Star Wars: The Old Republic are actually being somewhat successful in showing people new mechanics are good. Gamer's are now getting out of their safe zone, and realising that technology has now enabled a range of newer and better things to do, something WoW will (and probably is) struggle with.

TLDR: The MMO genre is now changing, and WoW is showing its age, however very slowly.
Hogfather
Posted 09:45pm 26/9/12
Well then why are you getting so angry?

Who's angry?
Eorl
Posted 09:55pm 26/9/12
Eorl is. He's trying to compare WoW to GW2.
It comes back to the whole "this game is different to this game, but you can play both and enjoy them both". Guild Wars 2 and World of Warcraft only share one thing in common, the MMO genre.
I do not see any anger there? I stated they are both different, however one is affecting the other in terms on gamers being unable to accept new mechanics.
Hogfather
Posted 10:14pm 26/9/12
Eorl is. He's trying to compare WoW to GW2.

Whats wrong with comparisons? I'm making them too?
Khel
Posted 10:35pm 26/9/12
Yeah, it still carries the baggage of a game that was made in 2004, but I can deal with that cos its not like you don't know what you're getting in for, at the end of the day its still WoW so its not going to change anybody's opinions that they already have about the game.

I don't mind the tagging though, I mean I'll admit its an aged mechanic and baggage from another time, but I think I enjoy it because I love hitting things with instant cast spells and stealing them from other people :P I mean every class should have some kind of instant cast way they can tag a mob, so I kind of see it as a "Well if you didn't get it before me, too bad" kind of thing. I realise that doesn't in any way legitimise it or make it a good thing, but it amuses me. It amuses me even more when I get in a sneaky Shadow Word: Pain on something and tag it, right as someone else pulls it, and either they don't notice or are too retarded to know, but they kill it for me and I get the credit. Or I tag something, as someone else hits it, then they realise they didn't get it so they stop hitting it, and then I fade so the aggro goes back onto them and they have to fight it. So yeah, I guess I like the mechanic cos its fun griefing people with it, which probably isn't the best argument for it being a good thing :P

Realistically though I can't say I've had that many problems with it, even in the more heavily contended areas, the stuff respawns super fast, and if you ride around a bit you can usually find a less populated area with some spawns you can hit up.

To their credit, they are continually smoothing off the rough edges and adopting new ideas/advances when and where they can, like while theres still tagging of mobs for some quests, theres a lot of quests where tagging isn't an issue, and any named mobs or boss mods don't get tagged at all; as long as you put some hits in you get the credit and can loot any items you need. Then theres other quests that are more like mini events (usually taking place in a phase) and its like an aoe sort of quest completion thing, as long as you're in the area and part of the event you get the credit. Also feels to me like they've learnt some lessons in storytelling from games like Old Republic, cos theres a lot more VO and a heap more ingame cutscenes and stuff.
glynd
Posted 10:26am 27/9/12
caved in and bought it last night. it's nice to see a new story developing that has no real links to warcraft III. it's amazing what they can achieve with the old engine. art style can really make a game timeless.

and levelling is NO where near as chaotic as it was with cataclysm. don't think i've even fought to "tag" a mob yet.
shad
Posted 10:30am 27/9/12
5 day weekend, must resist.
Hogfather
Posted 11:23am 27/9/12
levelling is NO where near as chaotic as it was with cataclysm. don't think i've even fought to "tag" a mob yet.

When/where were you levelling? Last night the starting area on Proudmoore was chockers.

Rev, why did you go back and delete your posts dude? It completely f**** the thread when people do that.
glynd
Posted 11:35am 27/9/12
When/where were you levelling? Last night the starting area on Proudmoore was chockers..


Jubei'thos - Alliance area. Also played a little bit of the horde area and was more or less the same. cataclysm was insane at hyjal. maybe it's because i've started a day later maybe?
Reverend Evil™
Posted 12:12pm 27/9/12
I deleted them because it's dumb arguing over a game.

8-)
Rukh
Posted 12:26pm 27/9/12
Anyone know a trusted online site selling keys?
Dazhel
Posted 12:31pm 27/9/12
I deleted them because it's dumb arguing over a game.8-)


Crikey, if everyone did that this whole forum would implode.
glynd
Posted 02:00pm 27/9/12
Anyone know a trusted online site selling keys?


you won't find it cheaper than blizzard's site. most of my usual CD key places aren't stocking it and if they do, it's $39.99.
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