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Post by Eorl @ 01:25pm 15/09/12 | 12 Comments
Just over three weeks since the launch of the highly anticipated MMO, Guild Wars 2, ArenaNet has taken to their blog to post today about the current state of the games economy, plus an in-depth preview of just what the end game content will be like for the buy-to-play title.

While many veteran MMO fans are quite adjusted to seeing end game content being at the end game stages, developer Mike Zadorojny explains in the recent blog post that this isn't the case with Guild Wars 2, and that much of the end game content is built around the player levelling. With the greater focus on exploring each zone, meeting up with players and overall enjoying the experience of levelling, the concept of end game was to allow players to enjoy it throughout the game, instead of only at the end.
When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.
You can read more on where Guild Wars 2 is heading in regards to endgame content over at the official blog post. In other Guild Wars 2 news, game economist John Smith has released a new post regarding the recent trading post, the games supply and demand plus a overview of exploiting, which you can read over here.



guild wars 2endgamestate of economy
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Latest Comments
Khel
Posted 01:49pm 15/9/12
I still think their definition of endgame is kinda dumb, I mean, if its not at the end its not really endgame, its just big bosses to fight while you're levelling up (which don't get me wrong, is still a cool thing). But trying to pass that off as endgame content is just some marketting bulls***.

Endgame imo isn't really about killing big bosses though, its about a way to continue to develop and progress your character once you've capped out your initial progression (ie, reached max level).
Midda
Posted 01:54pm 15/9/12
Don't you continue "leveling" after you reach 80, anyway? Like, you still fill up the experience bar and get more skill points and stuff, allowing you to keep unlocking new skills?
Taipan
Posted 02:06pm 15/9/12
Endgame imo isn't really about killing big bosses though, its about a way to continue to develop and progress your character once you've capped out your initial progression


Thats a pretty fair point but in saying that what other progression could you have other than getting on the gearing up treadmill? I always thought you were the guy that enjoyed the encounters more than most people?

One thing Guild wars has given it self a slight advantage with is the level scaling based on what zone you are in. At least this opens up the opportunity to visit lower end areas and have them some what challenging. It's a simple thing but a good way to have more of the game remain usefull to more players as everyone moves on to higher levels.
DM
Posted 02:10pm 15/9/12
Once you hit 80 you keep "leveling" yes by which I mean you gain a skill point. You can use these to keep unlocking skills or save them to craft legendaries. which among other things cost like 200 skill points per attempt among other mats.
Syd
Posted 02:13pm 15/9/12
Don't you continue "leveling" after you reach 80, anyway? Like, you still fill up the experience bar and get more skill points and stuff, allowing you to keep unlocking new skills?



you do, yeah. I think you use the extra skill points to buy gear.

The 1-80 was very enjoyable and worth the money (to me) alone, although I think if the release schedule for new content is too far apart I think it'll be a game I only pick up at expansions, which is a bit of a shame.
deadlyf
Posted 02:15pm 15/9/12
What's the bars on the bottom left represent?

Gender-Profession-Race-Crafting-Graph-59

Not surprised to see Warriors and Rangers as the most created characters, would be nice to see actual numbers though.

Will have to check out some of those temporary mystic forge recipes. For those that don't know yet, those globes of ectoplasm are looking to be very valuable so if you get one from salvaging some high end gear you might want to hold onto it.

I also like it how Copper is the basic ore and Orichalum is the premium ore, considering Orichalum is Copper.
Hogfather
Posted 02:28pm 15/9/12
Races
Eorl
Posted 02:30pm 15/9/12
The Globes of Ectoplasm are now going for roughly 20s per one, so are definitely a interesting money maker.
Dazhel
Posted 02:45pm 15/9/12
Yeah, what Hoggy said. Left-to-right: Norn, Charr, Asura, Sylvari, Human
Khel
Posted 04:55pm 15/9/12
Thats a pretty fair point but in saying that what other progression could you have other than getting on the gearing up treadmill? I always thought you were the guy that enjoyed the encounters more than most people?


Yeah, I like that they have epic encounters all over the place, its definitely good, I guess its just the marketting spin that bugs me about it. Challenging content and epic encounters all throughout the game instead of just at the end is a great idea, but it'll sell itself without trying to spin it into this "the whole game is the endgame" thing. I dunno, its just an issue of semantics I spose, bugs me nonetheless. Maybe I'm just getting old and bitter :P

Realistically, they don't really have the need for the same sort of endgame content that subscription games have, cos I guess from a business point of view the main aim of endgame content is to keep people playing and paying, hence the reason its usually built on top of some kind of grind or timesink.

I mean, theres stuff you can do endgame besides just raids, there could be some form of alternate advancement where you earn "Hero" levels or something and access new skills. Or there could be something like what WoW did with the Molten Front (or the Sunwell island) where you do dailies that kind of build up the zone and unlock new parts and new vendors and new quests to do, etc. But essentially, its there to give you a reason to keep logging on and playing, and with GW2, they don't really need to care if people aren't logging on all the time or even if people chew through all the content super fast and stop playing for months till the next content drop.
Phandaal
Posted 05:13pm 15/9/12
People seem to have this inherent idea that an MMO must represent an endless cavalcade of new and exciting content that can withstand the onslaught of addicted gamers hammering away at it 5-6 hours a day, 5 days a week, for years on end.

Guild Wars 2 provides several hundred hours of unique enjoyable content for the casual gamer, several hundred more hours for the more hardcore player that chases zone completions, gear maximization and so forth, and on top of that has a wonderfully dynamic WvW system that can keep you entertained for several hundred hours more.

All this adds up to close to 1000 hours (aprox 40 days played in WoW language) of enjoyable content for the dedicated player. This is also assuming that you create one character and stick to it exclusively, without exploring the story elements of other races, classes or character selection choices.

On top of this, they are promising free content updates, and are not charging us a subscription fee. To quote a famous Roman: "ARE YOU NOT ENTERTAINED?"

Maybe what we should be talking about is that, artificially increasing the longevity of a game by including "end-game" content so skewed (using math to skew a fight against players is not the same as difficult by the way) that it requires a horde of people wearing the best gear in the game, and hundreds of hours of frustration and failure, is a concept who's day is coming to an end.
deadlyf
Posted 05:21pm 15/9/12
Yeah, I like that they have epic encounters all over the place, its definitely good, I guess its just the marketting spin that bugs me about it.

They have to talk about end game because people are spastic, why does that annoy you? They are placating retards that can't understand a system different to the one they are used to by talking to them in their terms.

Obviously there has been a lot of people complaining about the supposed lack of end game because they were used to the way WoW did s*** and were confused and scared by the lack of familiar systems in GW2. In fact weren't you yourself complaining about it in the GW2 thread despite not having played the game?

Whinging online unfortunately matters because people are far more likely to whinge and subsequently be persuaded by whinging than they are to praise something. People who whinge don't need to have any experience in what they are whinging about in order to think they have valid points and that can lead to a large number of whingers.

Whingers affect the image of a game, whether they have a legitimate view point or not so it's only natural that they would address what they can and ignore what they can't.
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