Just over three weeks since the launch of the highly anticipated MMO, Guild Wars 2, ArenaNet has taken to their blog to post today about the current state of the games economy, plus an in-depth preview of just what the end game content will be like for the buy-to-play title.
While many veteran MMO fans are quite adjusted to seeing end game content being at the end game stages, developer Mike Zadorojny explains in the recent blog post that this isn't the case with Guild Wars 2, and that much of the end game content is built around the player levelling. With the greater focus on exploring each zone, meeting up with players and overall enjoying the experience of levelling, the concept of end game was to allow players to enjoy it throughout the game, instead of only at the end.
When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.
You can read more on where Guild Wars 2 is heading in regards to endgame content over at the official blog post
. In other Guild Wars 2 news, game economist John Smith has released a new post regarding the recent trading post, the games supply and demand plus a overview of exploiting, which you can read over here