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Post by Steve Farrelly @ 10:33am 07/09/12 | 18 Comments
James Pinnell has been busy. Busy crafting, levelling, exploring, questing, combating... comparing.

Guild Wars 2 is finally out in the wide, wide world of MMOs proper, and he took on the daunting task of review duty for us, burying himself, and likely his social life, in order to eat into as much as the game has to offer, and while every MMO is an ever-evolving product, feels he got enough of a wrap around what AreaNet is offering here, that he compiled one of the most comprehensive and thoughtful reviews we've seen of an MMO in a long time.

Click here for his massively in-depth review.



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Latest Comments
niteheh
Posted 10:59am 07/9/12
I feel I need to correct your notion that WoW "failed to realise what makes a game in this genre appealing for longer than a few months, let alone years" given that the reason most MMOs fail is because of WoW.
Mives
Posted 03:07pm 07/9/12
Im currently having a blast playing GW2. I'm level 70 and have unlocked 25% of the world's maps. Massive game. I really do enjoy the crafting system as well. Best thing is, no subscription. I can continue to play and enjoy WoW with my guildies without the need to log in into GW2 to feel like I'm getting my money's worth. Without that shackle of a monthly commitment has ensured Ill be playing Gw2 until I get really sick of it or they shut the servers down.
Keato
Posted 03:08pm 07/9/12
given that the reason most MMOs fail is because of WoW.


err, most fail because they are crap, that is not "because of WoW".
I doubt there is a Bliz guy going quick implement a new mount that will fail Secret World.
Taipan
Posted 03:22pm 07/9/12
You need to keep in mind the type of gamer that plays wow. It easily appeals to the average dunce which isnt to say only dunces play it. However the dunce percentage are the kinds of people that dont transfer to other games well particularly not if the game happens to be abit harsher ie eve. Gw2 will tap into and appeal to all the types of mmo gamer and from what i have seen so far itll do it easily.
skythra
Posted 03:30pm 07/9/12
err, most fail because they are crap, that is not "because of WoW".
I doubt there is a Bliz guy going quick implement a new mount that will fail Secret World.

Err, many MMO's failed because they came out with something new, but they played the beta line for too long and while they did that blizzard implemented huge content patches matching the new features or reworked their latest expansion to include it.

There's lots of instances of that happening, anything from when the old PVP system was based on being number 1 rank in pvp for a month to get to be grand marshal/high warlord, a MMO implemented easy fun PVP... within 3 months a huge PVP rework was released killing that system completely.

Same happened about 9-12 months later when Warhammer online introduced it's world pvp with world objectives and wow implemented that before warhammer even finished it's beta, and there's a few other things there too.

Basically Blizzard don't sit idly by being surpassed by MMO's. They see something and they take it, but noone is apple enough to sue because it's hard to copyright a gameplay style..
Khel
Posted 03:35pm 07/9/12
I think at the end of the day the biggest thing WoW has going for it is inertia, I mean millions of people have put years and years into developing multiple characters, building friendships and social networks, etc. Would take something enormous to make most people leave all that behind permanently and adopt another game.
Eorl
Posted 03:48pm 07/9/12
I think at the end of the day the biggest thing WoW has going for it is inertia, I mean millions of people have put years and years into developing multiple characters, building friendships and social networks, etc. Would take something enormous to make most people leave all that behind permanently and adopt another game.
Which I think is why the Titan MMO that Blizzard are rumoured to be working on is taking so long, because they will need to make it damn good to take away their own playerbase.

Getting back to GW2, great review, definitely sums up my attitude towards the game. I'm having a heap of fun, and I don't feel like I need to do certain elements of your typical MMO style simply because it doesn't make me feel like that. Currently running with a level 28 Elementalist and a level 32 Necromancer so I'm still thoroughly enjoying my levelling time.
deadlyf
Posted 03:58pm 07/9/12
I think no subscription cost could be that 'something enormous' Khel. I know there are a lot of other F2P MMO's but none with this polish or appeal and because it has come out F2P from the get go it doesn't have to face the 30 day death that so many other big contenders suffered from.

I think the ability to survive that initial few months of whether or not people want to keep their subscription will be a big deal down the track as it gives the game the ability to build it's own momentum.
TicMan
Posted 04:29pm 07/9/12
Good review although it missed a couple of key points for me. I've been playing MMOs since ~1999 and have given most of them a go at one point or another. What GW2 does that sets it above and beyond the others is;

- Instant mail from anywhere. No mailbox in a town you have to run to and no waiting an hour for mail to be sent to a friend.
- Overflow server. I'm surprised there wasn't a mention in the article. There is no queueing for your server so you can play.
- Maintenance/downtime. There is rarely downtime even with the heavy load of a new release and maintenance patches are deployed where most of the time you just need to restart the client. On this subject, if you're in a dungeon and a patch is coming out then you get 3 hours to restart, not 3 minutes like those outside the instance.. this alone is just brilliant forward thinking.

Probably the other thing it has is that things are included from launch that should be mandatory for a new launch. Customisable UI, free server transfers (although this has a time limit on how long it remains free), etc.
JamesPinnell
Posted 05:24pm 07/9/12
Honestly Tic, I ran out of time and space. The review clocked in at around 2300 words, but I really wanted to cover all of that as well.
TicMan
Posted 05:32pm 07/9/12
BUT NO QUEUEING!!!
Obes
Posted 06:52pm 07/9/12
- Instant mail from anywhere. No mailbox in a town you have to run to and no waiting an hour for mail to be sent to a friend.
- Overflow server. I'm surprised there wasn't a mention in the article. There is no queueing for your server so you can play.
- Maintenance/downtime. There is rarely downtime even with the heavy load of a new release and maintenance patches are deployed where most of the time you just need to restart the client. On this subject, if you're in a dungeon and a patch is coming out then you get 3 hours to restart, not 3 minutes like those outside the instance.. this alone is just brilliant forward thinking.

Other games have had all of that.
Non instant mail is has usually been introduced to cull RMT and spam.
Many games never had caps/queues on servers eg. EQ (15 years old?), EVE
As for maintenance... EQ sometimes went 6 months with out a need to down things. I blame windows for the requirement for restarting things.

That said having them is good.
infi
Posted 01:52am 08/9/12
i would never play wow due to the monthly fees. gw2 got me instantly. so yeah...
Jim
Posted 07:29am 08/9/12
it's your frugality that's always turned me on about you
skythra
Posted 10:22am 08/9/12
Wish there was a like button so i wouldn't have to waste an entire post space just to like Jim's post :P
Ryan
Posted 12:23pm 08/9/12
Overflow, overflow, OVERFLOW!
One of the most impressive aspects of the game wasn't even mentioned!

Great review though.
Khel
Posted 07:52pm 08/9/12
Ok, so nobody else is going to point it out? James Pinnell = Silent_remorse? Mind blown.
JamesPinnell
Posted 10:16pm 08/9/12
Goddamn it, my secret is out!
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