James Pinnell has been busy. Busy crafting, levelling, exploring, questing, combating...
comparing.
Guild Wars 2 is finally out in the wide, wide world of MMOs proper, and he took on the daunting task of review duty for us, burying himself, and likely his social life, in order to eat into as much as the game has to offer, and while every MMO is an ever-evolving product, feels he got enough of a wrap around what AreaNet is offering here, that he compiled one of the most comprehensive and thoughtful reviews we've seen of an MMO in a long time.
Click here for his massively in-depth review.
Posted 10:59am 07/9/12
Posted 03:07pm 07/9/12
Posted 03:08pm 07/9/12
err, most fail because they are crap, that is not "because of WoW".
I doubt there is a Bliz guy going quick implement a new mount that will fail Secret World.
Posted 03:22pm 07/9/12
Posted 03:30pm 07/9/12
Err, many MMO's failed because they came out with something new, but they played the beta line for too long and while they did that blizzard implemented huge content patches matching the new features or reworked their latest expansion to include it.
There's lots of instances of that happening, anything from when the old PVP system was based on being number 1 rank in pvp for a month to get to be grand marshal/high warlord, a MMO implemented easy fun PVP... within 3 months a huge PVP rework was released killing that system completely.
Same happened about 9-12 months later when Warhammer online introduced it's world pvp with world objectives and wow implemented that before warhammer even finished it's beta, and there's a few other things there too.
Basically Blizzard don't sit idly by being surpassed by MMO's. They see something and they take it, but noone is apple enough to sue because it's hard to copyright a gameplay style..
Posted 03:35pm 07/9/12
Posted 03:48pm 07/9/12
Getting back to GW2, great review, definitely sums up my attitude towards the game. I'm having a heap of fun, and I don't feel like I need to do certain elements of your typical MMO style simply because it doesn't make me feel like that. Currently running with a level 28 Elementalist and a level 32 Necromancer so I'm still thoroughly enjoying my levelling time.
Posted 03:58pm 07/9/12
I think the ability to survive that initial few months of whether or not people want to keep their subscription will be a big deal down the track as it gives the game the ability to build it's own momentum.
Posted 04:29pm 07/9/12
- Instant mail from anywhere. No mailbox in a town you have to run to and no waiting an hour for mail to be sent to a friend.
- Overflow server. I'm surprised there wasn't a mention in the article. There is no queueing for your server so you can play.
- Maintenance/downtime. There is rarely downtime even with the heavy load of a new release and maintenance patches are deployed where most of the time you just need to restart the client. On this subject, if you're in a dungeon and a patch is coming out then you get 3 hours to restart, not 3 minutes like those outside the instance.. this alone is just brilliant forward thinking.
Probably the other thing it has is that things are included from launch that should be mandatory for a new launch. Customisable UI, free server transfers (although this has a time limit on how long it remains free), etc.
Posted 05:24pm 07/9/12
Posted 05:32pm 07/9/12
Posted 06:52pm 07/9/12
Other games have had all of that.
Non instant mail is has usually been introduced to cull RMT and spam.
Many games never had caps/queues on servers eg. EQ (15 years old?), EVE
As for maintenance... EQ sometimes went 6 months with out a need to down things. I blame windows for the requirement for restarting things.
That said having them is good.
Posted 01:52am 08/9/12
Posted 07:29am 08/9/12
Posted 10:22am 08/9/12
Posted 12:23pm 08/9/12
One of the most impressive aspects of the game wasn't even mentioned!
Great review though.
Posted 07:52pm 08/9/12
Posted 10:16pm 08/9/12