Even after testing for several days, we didn’t need to plug this in for charging.
HyperX Cloud Alpha Wireless's Amazing 300-Hour Battery Life
The Roccat Kone XP looks like something from the future, or at least a vision of it as depicted in any number of cyberpunk-inspired cityscapes.
Roccat Kone XP Gaming Mouse is RGB Heaven
We sit down with Zenimax Online Studios to discuss The Elder Scrolls Online’s latest year-long adventure, adding a competitive card game to the MMO, and more…
The Elder Scrolls Online: High Isle Interview
Post by Steve Farrelly @ 04:43pm 28/08/12 | 3 Comments
While out at Gamescom this month, we managed to corner Battlefield 3 DLC Lead Designer, Niklas Fegraeus, to talk to him about BF3's post-release content as well as attempting to get any Battlefield 4 information out of him as possible.

The latter proved quite hard as he and his team are hard at work on the DLC packs, but we did talk to him in detail about the DLC pack design philosophy, emergent gameplay, breaking and exploiting gameplay systems, Frostbite 2.0, what's left after End Game and Loop Zooking, among much more.

Click here for the full video interview feature.

ausgamersbattlefield 3armored killvideo interviewdeveloper interviewdlcfrostbite 2.0battlefield 4

Latest Comments
Posted 12:31am 29/8/12
Great Interview Stephen
Steve Farrelly
Posted 09:42am 29/8/12
Cheers - wish I could have garnered more about BF4 from him. I was originally supposed to interview Patrick Bach, but he'd left : (
Posted 10:36am 29/8/12
I found it interesting the suggestion that the only improvements on FB2 are from the workflow perspective. Seems to suggest BF4 will be similar quality graphics.

I was really hoping to hear it was about getting more out of the engine. Although we still really don't know if it's for current or next gen consoles.
Commenting has been locked for this item.