ArenaNet are today gearing up for the ever close release of the three day headstart event for their new MMO, Guild Wars 2. The event will allow players to begin their adventures in Tyria a whole three days before the rest of the populace is allowed in, giving them ample time to enjoy the peaceful bliss before a trampling horde barges in.
“Five years ago we set out to develop a game that finally fulfilled the promise of online worlds”, said O’Brien, president and co-founder of ArenaNet. “We questioned everything that had previously been taken for granted and we never settled for ‘good enough’. Now, we’re finally ready to introduce Guild Wars 2 to gamers who are looking for the next evolution in online gaming”.
“Guild Wars 2 is launching at a time when players are looking for something different in an MMO: a game that offers them an innovative and unique experience without a monthly subscription”, said O’Brien. “Guild Wars 2 is that game, and we believe it will fundamentally change the way people think about online RPGs”.
The event will begin at 5pm AEST for those who have pre-purchased the MMO. However for those who have only pre-ordered the game, you aren't being left out with ArenaNet planning for a one day headstart on Monday 27th August at 5pm AEST.
Guild Wars 2 will be officially available to all on Tuesday 28th August at 5pm AEST.
Posted 10:33am 25/8/12
Posted 09:57am 26/8/12
F*****g massive hype train for what will likely be a fun 10-15 hour questing experience and nothing but pvp at endgame.
Too many people are thinking this game is the next coming of wow ffs.
Posted 10:00am 26/8/12
Posted 10:08pm 26/8/12
No one likes to do just raiding. PvE is the endgame, PvP is the endgame, A world filled with stuff to see and do and explore is the endgame.
Posted 10:10pm 26/8/12
Firefall (www.firefallthegame) Im hoping eventually will follow with something different.
Posted 10:47pm 26/8/12
Posted 11:04pm 26/8/12
Ask typo how often I give s*** to khel ... but he is right here
Posted 12:42am 27/8/12
That is because in Guild Wars 2 case the whole game is the end game, because you can go anywhere whenever you want and do whatever you want. You can go straight into PVP and fight World vs World vs World if you feel like it; or you can jump into a random event and smash some giant dragon face, it is all up to the player for once.
I think that is what sells and makes Guild Wars 2 so much more unique compared to WoW or other MMO's, it puts the emphasis on the player enjoying the content at their own pace and not feeling like they have to rush to cap level in order to enjoy the game. Being able to roam around and enjoy each and every part of the environment without a constant reminder is what a truly fun MMO should be about.