Following a swift acquisition back in June, Epic Games has now formally announced their new Baltimore, Maryland-based studio to the world, introducing Impossible Studios -- a team comprised of survivors from the unfortunate demise of Big Huge Games in the fallout of their previous parent company 38 Studios and Kingdoms of Amalur.
Led by studio director Sean Dunn, Impossible’s first project is the touch-based action role-playing game “Infinity Blade: Dungeons” for iOS. “Infinity Blade: Dungeons,” which was conceived at Epic’s Cary studio, is being developed in collaboration with Epic and ChAIR under Impossible’s roof in Maryland.
Impossible consists of former employees of Big Huge Games, creators of the renowned “Rise of Nations” strategy games, “Catan” for Xbox LIVE Arcade, “Age of Empires III: The Asian Dynasties” for PC, and “Kingdoms of Amalur: Reckoning” for Xbox 360, PlayStation 3 and PC. Big Huge Games earned the Baltimore Business Journal’s “Best Places to Work 2011” award and was also honored as one of Game Developer magazine’s top 30 developers in the world earlier this year.
“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,” said studio director Sean Dunn. “They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”
In addition to Dunn as studio director, the announcement only mentions one other team member by name: Ian Frazier, who was
Lead Systems Designer on Reckoning, however it is understood that a "significant portion" of Big Huge Games made the transition.