Blizzard has confirmed the official release date for Mists of Pandaria the next expansion for World of Warcraft has been locked in, now just two months away, on September 25th 2012.
“Mists of Pandaria contains the biggest variety of new content we’ve ever created for a World of Warcraft expansion, with features that will appeal to new players, veterans, and everyone in between,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’ve received a lot of great feedback from players during our most extensive beta test yet, and we hope they enjoy exploring everything Pandaria has to offer when the expansion comes out in September.”
Digital pre-orders are now available directly from
worldofwarcraft.com. For more details on the game, check out
our interview with blizzard's Dave Kosak, and Steve's
preview of levels 1-10.
Promoted/edited forum item
Posted 06:27pm 26/7/12
Posted 10:56pm 26/7/12
Posted 03:02am 27/7/12
P.S DM great video, I completely agree with this guy and his voice rocks hah
last edited by Basket at 03:02:11 27/Jul/12
Posted 08:13am 27/7/12
Posted 09:12am 27/7/12
Posted 09:21am 27/7/12
Posted 10:29am 27/7/12
Do you really want to play raid content the Method consider difficult? There'd probably only be like 1% of the WoW playing population even capable of doing the content if that was the case. I can't remember the stats on Sunwell, but it was a pretty tiny percentage of people who ever actually cleared it (back when it was relevant that is). They've got like 11 million people playing, they have to cater to as many people as possible with the content they put out, not just the 1% of super hardcore players.
I think the current system they have is fine, three different difficulties of raids so everyone can have a taste. I never did Dragon Soul hard modes cos I haven't played for 6 months or so, so I dunno what the deal was there, but heroic mode Firelands was challenging and fun.
Having said that, BC was still some of my favourite raids, but that was mainly cos I had a lot of fun with the guild I was in at the time and Kael'thas is probably my favourite fight ever.
Posted 05:39pm 27/7/12
You sound like one of those homos that stopped playing after BC but seem to still have so much knowledge on how end game content works (but the youtubes said soo!#!^!!) two expansions later, oh wait you are.
I haven't played much the last few months between work, d3 and Skyrim but will be keen to get back into it once there's some new raid content for sure.
Posted 06:59pm 27/7/12
Posted 07:00pm 27/7/12
I just noticed that. It's funny when you type another werd and you don't even notice. And I wasn't even drunk. Ah well.
Posted 07:34pm 27/7/12
EQ with world bosses and lengthy quests to get keys (and possibly bane weapons) for 60+ people with 1 per week per server spawns ... No mods. No agro meters. No DPS meters. No power auras or Boss mods.
Posted 08:03pm 27/7/12
when I was a boy we walked 56 miles to school with no shoes...
if EQ was so hard, how come you ragequit all these 'easy' games as soon as the going gets tough obes =]
Posted 09:44pm 27/7/12
I didn't rage quit anything recently ?
I got bored of sitting in WoW and raids getting cancelled so I stopped turning up ... "rage quit!"
Posted 09:53pm 27/7/12
in the snow.
And we didn't have video games, my mum used to cut the bottoms out of my pockets so i had something to play with.
Posted 10:58pm 27/7/12
it's always something with you isn't it obes, first all the rage quitting and now this
Posted 11:28pm 27/7/12
Posted 12:00am 28/7/12
We used to have to get up at six in the morning, strip and rewire a phone cable with our bare hands, telnet over a 1200 baud modem connection to a shoebox computer run by a few yorkshiremen, type /wear [item] on each individual item of clothing, grind a 20 hour day at the MUD week-in week-out for tuppence a month, and to disconnect we had to slice the cable in two with a bread knife.
Posted 11:15pm 28/7/12
- do we get a pet?
- we better get a feat of strength for buying this
- why isn't the soundtrack included
- when is MoP getting released
- I paid for this, why don't I have my mount?
- what does the pet look like?
- digital version does not include the pet
Seriously. Some people are tards.
Posted 11:35pm 28/7/12
I dunno why anyone would care about the Feat of Strength, they're even more worthless than achievements.
Posted 09:02pm 29/7/12
No way!
Achievements are it!
Posted 08:06am 30/7/12
Posted 10:17am 30/7/12
Compare that to my experience in The Secret World lately, which doesn't have a group finder. It makes getting groups together more of a pain in the ass and you can end up just standing around for a fair while spamming the LFG channel (even as a tank, so I'd hate to be trying as a dps), but once you do get a group, they're much more likely to stay together and work through any problems just because everyone knows how much of a time-consuming pain in the ass it would be to build another group. Every instance I've done, even if it was my first time and I didn't know the fights, people were happy to work through the wipes and keep going. People were happy to explain fights to me if I didn't know them, and when we wiped it rarely become a whinge fest, it was more about "Ok, so how did we die? What did we do wrong?" and working to overcome it.
Posted 11:22am 30/7/12
Posted 11:27am 30/7/12
Posted 11:45am 30/7/12
completely agree. I definitely do not miss the 45 minute wait for trying to get a UBRS run together.
I've just started jumping back into WoW, where is everyone located and anyone got QGL/Ausgamers guild or channel? haven't found a good guild since WotLK. most of mine are just whoring off the big ones to get the perks.
Most of my toons are on Jubei'thos and a few on Doomhammer
Posted 12:32pm 30/7/12
Yeah. I always try and break the ice by saying this at the start. "Let's dedicate this run to the kids who can't fight back!"
Posted 01:11pm 30/7/12
That just doesn't happen anymore which is a shame.
I think social/community development is actually a place where MMO's can improve and I find it surprising that there hasn't been a lot of effort put in on that end of things. It's certainly down the list of priorities but still a major aspect, after all if you make friends in a game you are more likely to stick with it.
Posted 07:35pm 30/7/12
Hope you're reppin' the saddle club, y0
Posted 11:53am 02/8/12
My friend who played World of Warcraft said it used to be good during 2005 to 2007 then he directs me to articles like:
http://surlygamer.net/2012/04/11/specialized-gear-why-subscription-based-mmos-need-you-to-need-them/
He says that the Pick Up Raids are crap, its all nerd rage for not doing enough DPS and stuff, also that they don't give items out to you for finishing the RAID or helping they just kick you or want to sell items from said RAID.
Which lead me to this:
http://surlygamer.net/2012/06/05/raiding-sucks-why-guild-wars-2-doesnt-need-this-endgame/
Oh and this:
http://www.arena.net/blog/the-pillars-of-guild-wars-2-gameplay
- I also kind of saw this recently and I have a copy of Guild Wars 2 pre-purchased already (23 Days and counting until launch), but I'd kind of like to know if everything that is said about WOW Raids being full people who just kick you from parties for not doing enough DPS is true or not up to some PUR (Pick Up Raid) mythical standard, also how they use addons to measure DPS of players and if you're not like doing/not doing enough numbers they kind of get rid of you from the raid group. Also how much of an issue is the whole people AFKing.
Will Mists of Pandaria fix the whole power creep issue?
http://penny-arcade.com/patv/episode/power-creep
I'm hoping that Firefall will be looking promising as well:
http://www.firefallthegame.com/2012/07/
- If you look up the "Easy to learn, Difficult to master series" on the blog it seems interesting.
http://www.firefallthegame.com/2012/07/16/no-longer-easy-to-learn-easy-to-master-part-1/
http://www.firefallthegame.com/2012/07/18/summer-milestone-design-update-biotech-edition/
http://www.firefallthegame.com/2012/07/20/no-longer-easy-to-learn-easy-to-master-part-3/
http://www.firefallthegame.com/2012/07/23/no-longer-easy-to-learn-easy-to-master-part-4/
http://www.firefallthegame.com/2012/07/25/no-longer-easy-to-learn-easy-to-master-part-5/
I do like the idea behind the The Secret World -- well from what I've seen with the puzzle solving via the web searching in game and having a ton of skills but rolling your character however you want. Just if I was to buy a life time subscription I've heard FUNCOM eventually has a habit of making games free to play like Anarchy Online & Age of Conan.
Also I saw what SWTOR did recently with the free-to-play thing. (I have a friend who plays SWTOR F2P)
http://www.swtor.com/free/features
I don't mind paying a fee or subscription but I'd just rather know what I'm getting for it. I just want to know I'm getting a game kind of like Tribes Ascend, Team Fortress 2 (That has incomparables in the weapons minus the mini crits/crits -- but that is only if you follow competition play where they turn crits off minus the Kritzkrieg and ban certain weapons like the sandman for the Scout because of the stun), Super Monday Night Combat, or League of Legends. Not being jacked into a hamster treadmill, paying for power (like a certain last F2P MMO title I played that is now dying slowly) or an MMORPG / MMOG that is ruined by gold farmers (Certain experience from 2006)
Posted 11:31am 02/8/12
Posted 11:55am 02/8/12
I'll take it as fair truth.
Posted 12:37pm 02/8/12
8-)
Posted 10:54pm 16/8/12
http://www.youtube.com/watch?v=wvYXoyxLv64
Posted 11:07pm 16/8/12
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Posted 05:37am 17/8/12
Posted 06:35am 17/8/12
Posted 08:41am 17/8/12
Posted 09:50am 17/8/12
there's only 4 5man dungeons available while you're levelling though which I thought was a bit s***. you're stuck with only two from 85-87 with another two available from there to 90. ilvl l440 seems to be the entry requirement for heroics which opens up another 4 or so heroic-only 5mans including sholomance and scarlet monastery - SM is two instances which combines the original 4
Posted 09:53am 17/8/12
Posted 10:02am 17/8/12
Posted 12:45pm 17/8/12
Apparently bliz are trying to recapture what made vanilla questing so much more fun that recent attempts in cata. Perhaps it's rose tinted glasses, but there was more of a feeling of exploration and it wasn't about a single bad guy, instead a number of smaller sub plots going on. They said part of that feeling is only being able to wander around on foot and actually having to explore.
I tend to think breadcrumb quests are great for maintaining flow, but they remove the need to explore. They need to put in content that can only be found through exploration and actually reward it.