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Post by Steve Farrelly @ 11:26am 19/07/12 | 8 Comments
Indie developer, Polytron, the team behind critically acclaimed XBLA release, Fez, has issued something of a statement on their website regarding a recent patch they deployed to fix a few bugs in their game, but then went on to corrupt save files forcing it to be pulled from Xbox Live. The statement explains that in order to address the issue in the patch and redeploy it, they'd need to pay Microsoft another fee to re-certify the patch, leaving them no choice but to just redeploy the initial patch.

Sound confusing? Well it sort of is, but as Polytron explains, it would cost them "tens of thousands of dollars", and as an indie that "makes no sense at all".
Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be “good enough”.

It wasn’t an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn’t make any sense. We already owe microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.
Polytron are known as an outspoken developer, but it is pretty frustrating to hear that Microsoft charges anyone for the privilege of releasing game-fixing updates on their service. Especially when Steam does it free.

Click here to read our glowing Fez review.



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Latest Comments
d^
Posted 11:33am 19/7/12
That's ridiculous. Wouldn't Microsoft make money off of the game sales as well like Steam do?
DeadlyDav0
Posted 11:37am 19/7/12
Release on steam please!
slamma
Posted 11:55am 19/7/12
Greedy f**'s
ravn0s
Posted 12:25pm 19/7/12
so why did they decide to release this on XBLA and no where else? it's well known that MS charges a s***load to certify games.
Mordecai
Posted 08:48pm 19/7/12
Polytron are completely at fault for releasing the buggy patch. They should have tested it better to make sure it didn't corrupt peoples save files.

but it is pretty frustrating to hear that Microsoft charges anyone for the privilege of releasing game-fixing updates on their service. Especially when Steam does it free.


Steam doesn't really care to test the patches to see if they work. MicroSoft have to make sure the patch doesn't stuff up the xbox in some way. That takes time, money and effort. Of course they are going to charge for it and by making it a large amount they are encouraging the game makers to make sure their game and patches work.
Tollaz0r!
Posted 10:04pm 19/7/12
Ouya wont have this problem at all.
scuzzy
Posted 11:23pm 19/7/12
People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.
I don't want to understand this logic.
DeadlyDav0
Posted 12:25am 20/7/12
I don't want to understand this logic.

I dont see how it could be the truth. Surely MS or Sony pay big bucks to secure AAA titles exclusively to their console. Why else would a developer want to halve the number of game purchases assuming people only have an xbox OR a PS.
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