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Post by Eorl @ 10:49am 18/07/12 | 24 Comments
ArenaNet has today reminded us that the final Guild Wars 2 Beta Weekend Event is nearly here, and with it comes some new additions, bug fixes and changes to what we've come to expect.

Players logging in for the beta weekend will be greeted firstly with the chance to play the Asura and the Sylvari, two races that have been locked away for the past beta events but have now been made available to test.
Beta players will be able to create asura and sylvari characters for the first time this weekend, exploring each race’s fantastical home region, and experiencing the unique storyline options available to these races.

“I hope players come away from this weekend with a better sense of the sylvari as a race—their personalities, quirks, interests, and setting,” Ree says. “I hope they’ll love the sylvari voices—the PC ones, in particular, are amazing!—and getting to see the Grove and soak in all its wonders. Personally, I look forward to hearing how players respond to the somewhat inhuman visual choices available for sylvari PCs—something that our artists worked very hard to create. It’s difficult to balance beautiful and not-quite-human!”
Among the new races will be new PvP maps, Keg Brawling, more World vs World gameplay and a large amount of bug fixing that you can check out at the official blog post.

The last Guild Wars 2 Beta Weekend will be commencing on July 21st at 5am AEST and will be finishing on July 23rd at 5am AEST. ArenaNet has also noted that all beta character progress will be deleted after this weekend event, however any friends that have been added to your contact list will be preserved.

Guild Wars 2 will be available August 28th this year for PC.



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Latest Comments
Midda
Posted 11:32am 18/7/12
I didn't bother with any of the last few beta events, since nothing had changed, but I'm keen to check out the Asura and Sylvari. The main thing I'm hoping to see is a significant improvement in performance. It's really disappointing to see the frame rate drop below 30 or even 60 when you've got an i7 CPU and two high-end video cards, especially when games like The Witcher 2 run so damn flawlessly.
icewyrm
Posted 01:14pm 18/7/12
Yeah, SLI was disabled in the last few builds wasn't it?

I guess I'll use this weekend to try and finally decide the contents of my first character slot for launch.
DM
Posted 02:38pm 18/7/12
The animation for Asura are so damn cute. I'm rolling an elementalist or Thief one.
Midda
Posted 04:28pm 18/7/12
Yeah, SLI was disabled in the last few builds wasn't it?

That's not the problem, even one of my video cards is more than enough. They said the last few builds were limited by CPU, not GPU, which makes me nervous. I'm worried that they're not going to be able to improve the performance as much as one would hope.
icewyrm
Posted 04:58pm 18/7/12
Oh, I just mentioned that since you specifically stated you had 2 cards. It wasn't meant as an explanation.

I do hope they can improve the performance in large battles especially for PVP. Most MMOs tend to fall down in this area, sometimes even years after launch so we'll just have to wait and see.
Eorl
Posted 05:26pm 18/7/12
The previous beta weekend I played in felt a lot better in regards to stability and performance. They are definitely fixing all the major issues that were initially found, and have even gone as far as re-designing some of the UI elements, including movable/sizable mini-map.

If you want to catch up on what has changed, just check out the blog post in the OP, some great changes that have been slowly evolving over the beta weekend events.
deadlyf
Posted 06:11pm 20/7/12
For those thinking of purchasing this that haven't already, there is a code over at Ozbargins that lets you buy it from GreenMan Gaming for $48.
DM
Posted 06:18pm 20/7/12
Really looking forward to getting into this and seeing how the Asura are tomorrow.
Eorl
Posted 06:28pm 20/7/12
I believe Sea of Sorrows is the default for Oceanic players, so keep an eye out for Eorl or a Thrador.
Midda
Posted 01:09pm 21/7/12
I can't complete character creation (it says some bulls*** about my firewall, yeah right), and my girlfriend can't even log in. Awesome beta so far.
Eorl
Posted 01:13pm 21/7/12
Seems to be a new patch that I'm download, so maybe its fixed the login issues? Otherwise I would suggest checking the official forums and see if there is a fix.
Midda
Posted 01:59pm 21/7/12
No new patches here, and I can't log into the forums.

I got in anyway, but now it's making my computer just turn off after about 20 minutes. No error, just suddenly turns off. What the f***.

EDIT: Forums seem to be working now.
deadlyf
Posted 04:21pm 21/7/12
Every name I was trying for my character is giving me "name already in use", and I was already typing in some pretty random s***.

then I went sakjdhkjashdf and it worked, f*****g reserved b******!
Mordecai
Posted 05:09pm 21/7/12
sakjdhkjashdf and it worked, f*****g reserved b******!

So you're playing as a Norn?
Eorl
Posted 08:55pm 21/7/12
Yeah I had that problem to deadly, had to use Thrador instead, sad panda face. Ah well, I'm liking Asura in a sort of manical scientist kind of way. I have to give ArenaNet props on the in-game cinematic and dialogue, seems a lot more polished then Star Wars had, and a lot less clunky and awkward.
Outlaw
Posted 10:15pm 21/7/12
Sea of Sorrows full
Midda
Posted 01:38am 22/7/12
I've created an Asura Engineer, and I'm having a blast. The Asura animations are just great, and the engineer is pretty fun. I thought my main at launch would be a thief, but now I'm not so sure. The Engineer definitely has potential.

Performance has definitely improved. It's still not averaging the framerate that I'd like, but it's actually staying completely playable when the screen is full of players and enemies with particles going everywhere. It'd previously get down really low in those situations.

Sea of Sorrows full

Yeah, I think I'm going to have to jump in really quickly with the 3-day head-start to try secure a position on there. I guess it's no big deal anyway with guesting and all, but I'd still like to get on Sea of Sorrows at launch. I'm not going to be home though, so I'll have to take my laptop with me.
deadlyf
Posted 10:27am 22/7/12
I turned everything up and then set shadows to low and it runs fine on my ATi 5850.

The voice acting is pretty bad, like almost so bad that I half expect it to be placeholder audio but unfortunately not bad enough that I'm pretty sure it's what they are going to try and pass off as voice acting. I really don't think that level of amateurish s*** should be acceptable anymore.

The combat and animations are fun, not sure if I like the way quests work though. It's a clear evolution of the standard fetch quest and party quests of other MMO's but I don't know what is even going on in half of the event quests. I get a notification of an event near by, head over to it and join the zerg and then get a reward for contributing to something but I have no idea why we were doing what we were doing.

It's still fun, zergs are always fun, but it just seems to be disconnected somehow.
Eorl
Posted 10:44am 22/7/12
I think once you get out of the starting zones it's going to be a lot less chaotic with zerging events, as seen by when I got to level 10-15 and was more spread out and could enjoy the scenery/events. I like that there are no quests, it makes things different and I can actually enjoy the game instead of "I must go do these 15 quests in order to level up and go do another 20".

I haven't noticed any bad voice acting so far, how is it bad for you? Is it just not quite your style of deliverance or just doesn't sound right?
deadlyf
Posted 11:08am 22/7/12
It's pretty woeful, I've picked a poor person background for my thief and did the start of the character quest line. It sounded exactly like they were reading lines from a script with no context, like they weren't talking to each other but each just reading their lines one after the other.

I dunno, I really don't think it's acceptable now days to have even ordinary voice acting in games, especially if they want to be taken seriously. Secrete World for example, all the voice acting and cut scenes in that were top notch. Guild Wars is of a level that is certainly associated with games but I don't think that is a good thing at all.
Midda
Posted 11:41am 22/7/12
I'm with Eorl, I love the way the quests work, though I agree that sometimes you don't know exactly what's going on with the dynamic events. It's all clearer once you get away from those bust starting areas though, especially when you come into a dynamic event at the beginning and follow it through to the end. It's really satisfying and flows really naturally.

The voice acting isn't amazing, but I can't say I've found it off-putting at all. I certainly wouldn't call it terrible.

I dunno, I really don't think it's acceptable now days to have even ordinary voice acting in games, especially if they want to be taken seriously.

I don't agree with that. Sure, amazing voice-acting is always preferable, but games aren't the same thing as movies, where everything hinges on story and performance. The majority of a game's merit comes from how well designed the actual gameplay mechanics are.

Imagine two games, where one has a great story and awesome voice acting, but the gameplay is boring, uninspired and frustrating, whereas the other has balls-to-the-wall exciting, refined, rewarding gameplay with a s***** story and uninspired voice acting, which one is going to be more popular?

I'm not saying that bad voice acting isn't a problem, but I don't agree at all that it's unacceptable if a game wants any hope of succeeding.
deadlyf
Posted 01:01pm 22/7/12
Imagine two games, where one has a great story and awesome voice acting, but the gameplay is boring, uninspired and frustrating, whereas the other has balls-to-the-wall exciting, refined, rewarding gameplay with a s***** story and uninspired voice acting, which one is going to be more popular?
I'd prefer to imagine a game that has great gameplay and voice acting with a strong story. I agree it doesn't affect the success of the game but it does affect my enjoyment. I do much prefer a game with great gameplay over voice acting, I don't think you can't have both though.

I guess the reason it frustrates me is that I don't think it can be that hard to get it right. It's like watching a Uwe Boll movie, you know all the actors have been fine in other movies you've seen but when it comes to Uwe Boll they are all giving cringe worthy performances.
Khel
Posted 01:17pm 22/7/12
Secret World is pretty much the new bar for writing and voice acting in MMOs for me now, any less than that is going to fail to impress.

I think it depends how important story is to the game though, I mean if its just an FPS thats all about action where story takes a back seat, corny dialogue and bad voice acting wouldn't really bother me. But if its a game where story is important, then that story is delivered in a sloppy way, thats pretty bad imo.
Midda
Posted 05:26pm 22/7/12
I'd prefer to imagine a game that has great gameplay and voice acting with a strong story. I agree it doesn't affect the success of the game but it does affect my enjoyment. I do much prefer a game with great gameplay over voice acting, I don't think you can't have both though.

I never said you can't, I was just saying that I don't think "ordinary" voice acting is as detrimental as it sounded in your post.

And besides, I'm not really hearing any voice acting I'd deem "woeful" in Guild Wars 2.
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