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Post by Steve Farrelly @ 10:11am 15/06/12 | 4 Comments
Rockstar has today reminded us that you need not plunk yourself down in front of a monitor or telly to get your slow-mo shoot-dodge on, with the release of Max Payne Mobile on select Android devices.
Max Payne Mobile for Android is fully optimized for the NVIDIA® Tegra® 3 quad-core mobile processor with antistrophic texture filtering and enhanced lighting effects providing one of the most visually immersive Max Payne Mobile experiences available. The game also features gamepad support for select USB controllers, Immersion haptic vibration effects, and adjustable graphic settings, along with full stat tracking compliments of the Rockstar Social Club.
The following are the supported Android devices you can pick it up on (AU$2.99/NZ$4.19):

Phones: Motorola Razr, Razr Maxx, Motorola Atrix, Motorola Photon, Motorola Droid Bionic, HTC Rezound, HTC One X, HTC One S, HTC Evo 3D, HTC Sensation, HTC Droid Incredible 2, Samsung Galaxy Nexus, Samsung Nexus S, Samsung Galaxy Note, Samsung S2, Samsung Galaxy R, Sony Xperia Play, Sony Xperia S, Sony Walkman Z Series Media Player

Tablets: Acer Iconia, Asus Eee Pad Transformer, Asus Eee Pad Transformer Prime, LG Optimus Pad, Medion Lifetab, Motorola Xoom, Samsung Galaxy Tab 8.9 / 10.1, Sony Tablet S, Sony Tablet P, Toshiba Thrive, HTC Flyer, HTC Jetstream.



rockstarmax payne mobileandroid





Latest Comments
fpot
Posted 10:12am 15/6/12
Wouldn't mind a video to see what the visuals are like.
glynd
Posted 10:43am 15/6/12
Wouldn't mind a video to see what the visuals are like.


@3:45 ... don't know if the controls struggle or the guy just isn't doing it right haha. but at least you see the graphics.
Pinky
Posted 11:24am 15/6/12
That game seems to have more cut scenes than game play, haha. Move 5m, cut scene.

Reviews on the Android app store are 4.1 stars average with 18% people giving it 1 star and 70% giving it 5 stars (and everyone else somewhere in between). Seems to be polarising people.
Nathan
Posted 02:55pm 15/6/12
Notably, no Galaxy S3 support (as its not Tegra based)
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