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Post by Eorl @ 12:20pm 26/05/12 | 0 Comments
While consoles are enjoying the gritty world of Max Payne 3, PC players are eagerly awaiting their turn with the expected release of June 1st. To help the time pass, Rockstar has released new details on low and high end specifications as well as two new screenshots depicting the advanced graphics options.
As you can see from the specs list, we’ve worked hard to make sure the game will run smoothly on a wide range of PC builds. But it’s when you get towards the top end of that range that you can really push a game to its limits, and the game will look and run incredibly on the most advanced current machines around at the moment and well into the near future.
You’ll find that screen resolution is scalable, there’s triple and even sextuple monitor support which helps to run higher screen resolutions, there’s various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter that further increases visual quality.

We’re also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few.
To find the updated range of minimum to maximum tested system specs check out the link here. As well as the update system specs, Rockstar has released two PC specific screenshots detailing the gorgeous graphics that you can expect with the scalable high-resolution textures and character models in-game.




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