We've recently seen some developers blowing past their funding goals of crowd-sourced funding on kickstarter.com -- ushering in a new way to get niche games created that a major publisher is not likely to be interested in backing. But there's one well-intentioned project that doesn't seem to be doing as well as the others.
Seattle-based Serellan LLC is a startup indie studio helmed by Christian Allen, a former Design Lead and Creative Director of studios including Ubisoft, Red Storm Entertainment and Bungie on games such as Ghost Recon Advanced Warfighter and Halo: Reach who claims to have a contingent of like-minded developers ready to roll from those studios and more with a heritage that includes the likes of Rainbow Six, Rogue Spear, World of Tanks and every Halo game.
Allen's noble goal is the creation of a "Hardcore Tactical Shooter" that now appears to be tentatively titled Takedown
, that would focus on realistic tactical combat like the Rainbow Six or SWAT games used to offer before they went mainstream. Unfortunately Takedown's Kickstarter initiative isn't doing as well as Double Fine's or Inxile's projects -- falling short of half of the stated $200,000 goal with only 6 days remaining -- but Serellan doesn't seem to have lost heart.
Acknowledging that they don't have the celebrity status, franchise history or video production capabilities of those other successes, Allen has reached out to the community for feedback in preparation of launching a new more fleshed out campaign that hopes to invigorate contributors.
TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to bring down Osama Bin Laden is the perfect example of the type of scenario you will experience in TAKEDOWN.
You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful!
If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the project for you.
If that sounds like it might be your kind of thing and you think this guy can be trusted with your hard-earnds, head over to kickstarter and pledge away
. Stay tuned for more on this one as it (hopefully) develops.