Our very first hands-on with Cyberpunk 2077 -- can this game truly live up to the hype? Read on for our full thoughts...
Cyberpunk 2077 Hands-On - A Life More Complicated
From mash-up to sampling to festival culture and dance music, Harmonix’s latest puts player choice and expression front-and-centre.
FUSER - Harmonix Sets its Sights on Festival Lights
The latest June 2020 quarterly update on Diablo IV is a treasure trove of new info, so let’s break it down.
Diablo 4 Update – Open World, Events, Legendary Gear, and More
As the latest LG OLED, the CX presents a high-end display that takes OLED technology forward in meaningful ways.
LG CX 65-inch 4K OLED - A Stunning Next-Gen Ready Display
Post by Steve Farrelly @ 11:30am 23/03/12 | 7 Comments
Max Payne 3 is "not a port" of the console versions of the game, Rockstar has asserted, revealing that it has been built from the ground up for the PC platform to "run beautifully straight out of the box".

"We're proud to say that Max Payne 3 will support Direct X 11 features including Tessellation," reads a fact sheet from Rockstar. "This means a higher frame-rate, greater visual fidelity, precision mouse and keyboard controls, a full suite of customisable visual and control settings, and optional 3D functionality for an even greater sense of immersion."

We also have a handful of PC-specific screens you can check out via the thumbnails below. It's great to see a steady increase in the number of developers taking the PC platform seriously again, and Max Payne 3 is really starting to look like a bit of a PC poster-child.

The game is due to arrive on PC, PS3 and Xbox 360 May 15. Stay tuned for more in the lead up to its release, right here on AusGamers.




max payne 3pcdx11 supportrockstar
Buy now from Green Man Gaming Only GBP£12.99!
(compare all prices)





Latest Comments
fryzeegunner
Posted 12:34pm 23/3/12
Hell yes!
badfunkstripe
Posted 01:35pm 23/3/12
I was excited until I look at those screenshots.

I am sorry but they are pretty bad and look really out of date graphics wise.

The problem is, say they built the PC version from the ground up. So it better makes use of PC hardware. It's pretty pointless if it uses the same lower resolution textures and same lower polygon models as the consoles.

This is what's wrong, they make a claim they're taking the PC seriously. When they aren't. Look at Crysis 2 DX11 or BF3 to see what DX11 features look like when implemented. Here's a case of basically taking the console game, maybe getting it to run different than a direct port, while it's still the same game with same very minor slight additions. "Oh it uses tesselation... very minimally and not on environments.. in fact it basically makes no difference to what the game looks like.. but it is used!"
Pirroh
Posted 02:12pm 23/3/12
I'll wait for other people to play it before I consider getting this on PC.
Robbo
Posted 07:32pm 23/3/12
Haha I love how this marketing gets people.
DM
Posted 08:21pm 23/3/12
greater visual fidelity

Yeah we get to see high res versions of your blurry consolified textures. WOO!

precision mouse and keyboard controls

It scares me when this is a feature you have to talk about on a PC game.

a full suite of customisable visual and control settings

I can see it already. Vsync on/off and resolution. Maybe AA settings if a unicorn farts a rainbow that lands on a 4 leaf clover a leprechaun is using to wipe his arse.
BladeRunner
Posted 09:13pm 23/3/12
Don't be too hard on RockStar, They are too busy not making RDR for PC to bother with making awesome textures and models for MP3.
trillion
Posted 12:02am 24/3/12
itt

"I tried going outside once but the graphics were terrible"
Commenting has been locked for this item.
7 Comments
Show