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Post by Steve Farrelly @ 04:59pm 02/03/12 | 6 Comments
AusGamers was recently invited out to Rockstar Sydney HQ to get hands-on with Max Payne 3 on Xbox 360 (we'll be looking at PC soon).

We played through two missions of the game and had a look at Rockstar's new narrative structure in-place, all while eating up its impressive presentation. And, like our hands-off demo, we walked away with a sense of nostalgia and hope. The team have done a bang-up job keeping all the things in place that make a Max Payne game just that, but have also added plenty in the way of modernised gameplay to make the whole experience feel fresh and new.

Click here for our full preview, and click on the thumbnails below for a flick through a host of new screens.




rockstarhands-onmax payne 3previewausgamers
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Latest Comments
Deviouz
Posted 05:07pm 02/3/12
Hopefully won't get banned in Aus
totallysucks
Posted 08:47pm 02/3/12
I hope they don't lose the noir style that the previous games. It was the biggest drawcard for me.
okinoki
Posted 02:20am 03/3/12
For me this looks more like GTA or something. Max payne had that comic flair. Pure awesomeness. This is.. just another rip off.. But prove me wrong!
DeadlyDav0
Posted 01:23am 04/3/12

The game also features an impressive destructible environments model. It’s not all-encompassing, but works enough to have players and AI ducking in and out of vulnerable cover spots, while also adding that much needed action movie flair with bullet-riddled debris creating a dynamic sense of frenetic drama.

Hmmmm. Not a fan of cover. I'll happily use the corners of walls but please no GOW style hiding behind waist high walls every few metres.
Julez
Posted 04:00am 04/3/12
Fully agree with all the previous posts, the noir/comic feel is what made max payne. The gears of war/mass effect covering is geting beyond the joke, it would be nice if it was a option but if the whole game revolves around that i will be very disapointed as for the noir comic feel if thats lacking with any luck will be added in with mods.

I won't hold my breath with any of that though with what happen to deus ex 3.. i don't hold much hope for many games these day's.
Crash
Posted 12:13pm 05/3/12
Hmmmm. Not a fan of cover. I'll happily use the corners of walls but please no GOW style hiding behind waist high walls every few metres.

it would be nice if it was a option but if the whole game revolves around that i will be very disapointed
Cover adds another element of strategy to the game, and also means that you aren't just standing around while bullets and being projected your way. I think it actually works really well, but bullet time will always be the centre piece of this game.
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