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Post by Steve Farrelly @ 10:49am 21/02/12 | 22 Comments
It probably hurt a lot of desktop feelings when it was revealed Alan Wake would be an Xbox 360 exclusive. Remedy has always been a PC developer first, and Alan Wake was slated to arrive there even before it was announced for PC, leaving many fans thinking Remedy -- like so many original PC devs -- had jumped ship to the more lucrative console development world.

Of course, those thoughts of betrayal can now be laid to rest as Alan Wake was finally released for PC last week replete with updates and plenty of tweaking, making it the more superior release over its console counterpart, but even more importantly, Remedy has revealed that in just 48 hours on sale, Alan Wake PC has recouped all costs for releasing it on the platform.

"We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing," read a post on the Alan Wake forums by Aki 'AJ' Järvilehto, Remedy's EVP. "We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC."

What exactly this means for the future of Alan Wake and Remedy in regards to PC remains to be seen, but hopefully any new projects they do post Alan Wake's American Nightmare will share a day and date release with whatever console they inevitably wind up on.



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Latest Comments
Eorl
Posted 11:18am 21/2/12
Just goes to show that if you make a good game for PC, people will buy it, and you'll be profitable.
d^
Posted 11:26am 21/2/12
It's kind of funny, lately a lot of devs are starting to come back to PC. I guess increased security and Steam being awesome has to attribute to that.
Steve Farrelly
Posted 11:41am 21/2/12
Raises a good question about security though. DRM is a hot topic, but if developers feel safer on the PC platform today as a result, isn't that invariably a good thing?
Eorl
Posted 11:49am 21/2/12
That and they are trying to play around with new technology and the consoles just can't do it anymore. Just look at how beautiful Alan Wake is compared to the Xbox 360 version, blows it out of the water. I don't think the next-gen consoles will be any better either.
Steve Farrelly
Posted 12:02pm 21/2/12
I think that's a bold statement when you consider the grunt they've managed to pull out of the Xbox 360 after seven years at market (not to mention the time it had in development). I'm sure PCs will also always lead the way, but consoles are also a pretty good testing ground for new hardware and tech, reigned in a bit. I think you'll be massively surprised by the fidelity we'll likely see with the next Microsoft console. At least that's my thinking on it all
Eorl
Posted 12:15pm 21/2/12
Oh they have most definitely done the best they could, and I congratulate them on that. It's just a bit sad that as soon as the new consoles are out, they are already outdated technology wise. Doesn't mean I won't be enjoying myself!
Midda
Posted 12:21pm 21/2/12
It's just a bit sad that as soon as the new consoles are out, they are already outdated technology wise.

How do you figure that? As I recall, the Xbox 360 had much more impressive looking games at launch than anything on PC at the time. And also remember that current games like Gears of War 3 are running on 6+ year old hardware. Yes, it'd look better on a modern PC, but I doubt it'd run on a computer as old as the 360.
d^
Posted 12:22pm 21/2/12
Steve I think it's an excellent thing, they do realise that some security options don't work and are constantly improving it so that the piracy factor hopefully drops.
eski
Posted 03:11pm 21/2/12
Great to hear that Alan Wake has been selling well, its a quality port of a quality game.

How do you figure that? As I recall, the Xbox 360 had much more impressive looking games at launch than anything on PC at the time. And also remember that current games like Gears of War 3 are running on 6+ year old hardware. Yes, it'd look better on a modern PC, but I doubt it'd run on a computer as old as the 360.


Disagree. Nearly every launch game for the 360 was just a scaled down port of the PC version. Quake 4, Need for Speed, Gun, CoD 2, King Kong - they all looked way better on a good PC.

Games like GoW 3 would run on 6 year old PCs if they designed them for 6 year old PCs, but there's no point because most gamers dont have such archaic hardware.

I'm with Eorl on this. There's a reason that gaming PCs cost 2-3 times more than consoles, the hardware in them is far superior and they pack way more processing power. Given that high end PCs dont seem to be going anywhere Im guessing this trend will continue.
DM
Posted 03:14pm 21/2/12
Raises a good question about security though. DRM is a hot topic, but if developers feel safer on the PC platform today as a result, isn't that invariably a good thing?

I think people are more willing to accept DRM provided they get a quality game for their trouble. If they get something that only lasts 6 - 8 hours they no doubt will be angry and be against it. Give them something like skyrim and they are too busy playing the game to complain.
ZeeDoktor
Posted 05:29pm 21/2/12
Fantastic news for Remedy with Alan Wake.

The way I see the whole console vs. pc thing. Consoles are pretty much outdated very quickly by newer PC Tech, and the biggest thing that bugs me with consoles is all the big developer's with all backing from the publishers with real money to be able to fund something big enough on effects are all console orientated (or at the very least multi-platform). When was the last time we saw a big publisher/developer make a game solely targeted for the PC platform (Don't say BF3 because they did switch their focus to console later on)?

When a multi-platform title is released for PC it is always held back in some way because of the console. The only dev's that really do make games just for PC are more on the indie side with the HUGE back on big name publishers. I don't think PC has had a chance to really shine in a long time since the first Crysis (that blew EVERYTHING away graphically to the point that the current hardware couldn't run it as we all know). Imagine what could be made now days if a big name studio had the funding of a big name publisher. BF3 is close to that, but I think it just falls short. It's not exactly the PC GFX killer that we expected or what DICE made it out to be. (Not to say that it isn't a gorgeous looking game, especially with the FXAA injector).
ZeeDoktor
Posted 05:31pm 21/2/12
^ Edit - *The only dev's that really do make games just for PC are more on the indie side without the HUGE backing oof big name publishers.
Khel
Posted 05:57pm 21/2/12
Thats not very realistic though, because if a big publisher is going to pour lots of money into something, they generally want lots of money back, and thats more likely to happen on console than on PC. I think these exclusivity deals are bulls***, where Sony or Microsoft or whoever pay to get the title developed exclusively for their console, but thats a different matter.
BladeRunner
Posted 06:23pm 21/2/12
All we need now is the Gears of War Trilogy on PC.
DM
Posted 06:25pm 21/2/12
No. If any game should come to PC it's red dead redemption.
BladeRunner
Posted 06:38pm 21/2/12
I would like to give the person/s who made the decision for RDR not to be on PC, A swift kick to the guts and take a dump on their desk. That is how much I dislike Rockstar for not giving us RDR.
Eorl
Posted 06:48pm 21/2/12
Funny thing is publishers and developers will just cry piracy if their game doesn't sell well on PC, either due to the game being bad or not a large following. What I find funny is how piracy on consoles is more rampant then PC and easier, yet we don't hear them complain about it.

On a side note, the creators of Dark Souls did a funny thing with anyone who got the game earlier then they were suppose to, by putting level 99 mobs into their game, and thus pretty much 1 hit killing them. Was super funny listening to all the crying that they couldn't finish the game etc.
Khel
Posted 08:12pm 21/2/12
I wouldn't say pirating games on 360 is particularly easy, don't you need to flash the rom on your dvd drive or something? I mean, I would consider myself a reasonably tech savvy person and about a year ago I went looking for info on how to mod an xbox 360 cos I was curious how its done, and the process was too complicated and confusing for me so I gave up. You need to know the firmware of your drive, and the dashboard version you have, and source the roms and stuff you need for flashing, and then if you go on live theres a good chance you'll get banned, etc, etc. Compared to on PC where you just need to find a torrent and click on it and hey presto you have a game.

I think the real difference though is just PC gamers are more tech savvy than a lot of console gamers. I'm not trying to make some insinuation that if you have a console you're dumb, more than consoles are a mass market thing and you've got everyone from meathead jocks to grandmas playing on them. Those sort of people wouldn't even be aware that a method of piracy exists, let alone how to do it. Whereas I would imagine your average PC gamer who has steam hooked up and buys games online and follows sites like this would be a lot more tech savvy, a lot more educated about the possibilities for piracy, and a lot more capable of executing on those possibilities if they so desired.

That being said, I think the big bad threat of piracy is pretty much bulls*** anyway. If you make a good game people will buy it, if you make a crap game people wont, I don't think piracy is killing anything its just crappy ports and shovelware that kill games.
Eorl
Posted 08:21pm 21/2/12
Well they did de-myth pirating killing the movie industry a couple weeks ago, so it's definitely not as real a threat as some people make you beleive.
ZeeDoktor
Posted 12:06am 22/2/12
@Khel Of course. I won't kid myself, I know full well why publishers focus on console the most. It's just such a shame that they do that to the PC.

@DM Hear, hear to that.
trillion
Posted 02:46am 22/2/12
Does anyone else notice how Microsoft aren't picking up Steam as a middleware distribution platform for games?

Maybe Gabe isn't selling (or maybe only just API access to Sony for their PSN crowd), maybe it would be a conflict of interests in more than a few ways for both Gabe as a former employee of MS and the content delivery market that Microsoft are able to dictate through their Xbox 360 strategies.

A lot of successful PC developers that publish on Steam have Gabe to thank for providing them with a positive revenue model that ties in almost transperantly with your banking account.

Without it they would be relying on the retail biz model where lightning doesn't seem to be striking so often anymore...
eski
Posted 10:58am 22/2/12
looks like MS are sticking their toe in the water with Fable
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