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Post by Eorl @ 11:19pm 08/02/12 | 9 Comments
Reddit user RamsesA has done what no Minecraft-ian has done before. He re-built World of Warcraft's Kalimdor zone in Minecraft. Yes. All of it.
My pet project has been to recreate a full-scale version of World of Warcraft inside Minecraft. The creation of the world is largely automated by custom software which I've been developing over the last few weeks. It's just now reached a point where I can release some quality screenshots!

Below you will see vistas from the first zone I have converted, Kalimdor, that I believe are very faithful to the original World of Warcraft environment. The same process will be used to re-create the entire game, including all continents and dungeons.
Even though he used a automated software to read World of Warcraft's map data, that is still a pretty hefty achievement.

Check out the screenshots below showing some of the zones, or head over to his imgur album for the full list of Kalimdor zones. You can also check out his post on the Minecraft forums, or have a look at the massive world render.




world of warcraftminecraftcrazy
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Latest Comments
DeadlyDav0
Posted 01:56am 09/2/12
That massive world render is insane.
Nerfy
Posted 02:39am 09/2/12
That full render is absolutely, positively, frakking amazing!
Tepid
Posted 07:26am 09/2/12
the power of aspergers
Timmeh
Posted 07:32am 09/2/12
Place block by block or gtfo
Sile
Posted 09:30am 09/2/12
I agree.. everyone is aware that he pretty much cheated yeah? I mean still looks impressive I guess.. but don't be claiming you built it when a program did it for you.
Lynx
Posted 10:16am 09/2/12
So he got a program to read the terrain data right.

Does that include reading the textures and laying down appropriate blocks?
What about all the models in the game and their textures?

I'm thinking he did more work then you might believe.
Nerfy
Posted 11:46am 09/2/12
It says in the quoted text in the first post that he automated it. :P

That being said, that'd still be a huge job. I wouldn't know where to start, and they're vastly different representations.
Lynx
Posted 02:23pm 09/2/12
My question remains, does his program just read terrain mesh, does it also read texture data and interpret which blocks are appropriate, or does it even read model and texture data as well?
How much is automated and how much is finished by hand?

Still, very impressed!
ravn0s
Posted 07:58pm 09/2/12
Commenting has been locked for this item.
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