Kotaku have an
email from SEGA with some more bad news for the Australian game development industry with confirmation that 37 people have been "downsized" from their Brisbane-based studio:
As part of this focus on digital avenues, there is a requirement to re-structure the studio resources accordingly and regrettably, we are announcing the loss of 37 staff. The decision to downsize was not taken lightly but this strategic re-structure will ensure we have a more effective and agile team that will enable us to quickly adapt to consumer needs and deliver strong content across multiple digital platforms.
Sad news and best of luck to those affected by this move.
Posted 04:20pm 07/2/12
Posted 04:28pm 07/2/12
Posted 04:34pm 07/2/12
Posted 04:41pm 07/2/12
Realistically I have to pay the bills though, so will probably go into something else and build a new passion. I will always have games though, so it's not all bad. Hell, I will probably get better work hours and be able to play more games now heh.
Kinda feels like life is kicking me in the butt because I got to comfortable and wasn't looking for promotion or utilising potential or something. But this maybe the push I needed to grow up and work towards securing my future financially and what not. Who knows, I'll just take it as it comes and go with the flow as usual =]
Posted 05:18pm 07/2/12
Know exactly how you feel dude, exactly the same thing I went through when the studio I worked for a few years ago closed down. Even though I was earning half of what I could have been in other jobs, I loved just making games, its like you said, living the dream. Was a real kick in the guts when it all finished and its only really now, years later, that I'm in a job I'm happy with again, was a dark few depressing years in between =\
So yeah, don't do what I did and spiral into depression, I don't recommend it :P Games industry just kinda sucks in Australia at the moment, not a reflection on anyone who's lost a job in the industry, just a reflection on the industry itself. Keep the passion alive though, cos things will turn around one day, and if not, you can always go indie :P
Posted 06:07pm 07/2/12
Posted 06:08pm 07/2/12
Posted 07:15pm 07/2/12
Posted 08:46am 08/2/12
Posted 09:48am 08/2/12
Such ass.
Get outttttt!
Posted 09:49am 08/2/12
last year so many games and so many good games were released
yet all we seem to keep hearing about is companies cutting staff and getting smaller.. or closing down completely
Posted 10:02am 08/2/12
Posted 10:04am 08/2/12
Posted 10:24am 08/2/12
And yeah, thats the main reason the company I used to work for went broke, was cause of the financial crisis and subsequent strength of our dollar. The studio I worked for pretty much survived on making licensed shovelware for overseas publishers at cheap prices. We made a looney toons game, the Jumper game, a game for that Space Chimps movie and were working on a couple more forgettable licenses when the s*** hit the fan and overseas publishers stopped farming work out to Australian studios.
The whole business was structured around using the money from those licensed titles to build our own original IP, which we had designed and built a prototype of and were shopping around to various publishers. But when the work from overseas stopped coming in, and the licensed titles we were currently working on got cancelled, the money just ran out before we could secure a publisher for our original game, and the company closed down. Was a real shame, we had shown the game to a number of publishers and there was strong interest from Ubisoft, Konami and a few others, but just couldn't get the deal done in time to save the company.