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Post by trog @ 04:18pm 07/02/12 | 14 Comments
Kotaku have an email from SEGA with some more bad news for the Australian game development industry with confirmation that 37 people have been "downsized" from their Brisbane-based studio:
As part of this focus on digital avenues, there is a requirement to re-structure the studio resources accordingly and regrettably, we are announcing the loss of 37 staff. The decision to downsize was not taken lightly but this strategic re-structure will ensure we have a more effective and agile team that will enable us to quickly adapt to consumer needs and deliver strong content across multiple digital platforms.
Sad news and best of luck to those affected by this move.



australiaaustralian game developmentgame developmentjobssega





Latest Comments
Khel
Posted 04:20pm 07/2/12
Wow, 37 people, how much of the studio would even be left after that?
Draxy
Posted 04:28pm 07/2/12
Not many. Time to update my resume =]
Morgan
Posted 04:34pm 07/2/12
Draxy: If you are made redundant, you will be fine. You are certainly knowledgeable/experienced with technology and some of the stuff you know far exceeded the scope of your role.
Draxy
Posted 04:41pm 07/2/12
Yer, but I loved working in the games industry. I've been offered other work before (usually better pay and stuff) but at the end of the day, I have a passion for what I do and that made me happy. I considered it living the dream just to work in a games studio, childish I know heh.

Realistically I have to pay the bills though, so will probably go into something else and build a new passion. I will always have games though, so it's not all bad. Hell, I will probably get better work hours and be able to play more games now heh.

Kinda feels like life is kicking me in the butt because I got to comfortable and wasn't looking for promotion or utilising potential or something. But this maybe the push I needed to grow up and work towards securing my future financially and what not. Who knows, I'll just take it as it comes and go with the flow as usual =]
Khel
Posted 05:18pm 07/2/12
Yer, but I loved working in the games industry. I've been offered other work before (usually better pay and stuff) but at the end of the day, I have a passion for what I do and that made me happy. I considered it living the dream just to work in a games studio, childish I know heh.


Know exactly how you feel dude, exactly the same thing I went through when the studio I worked for a few years ago closed down. Even though I was earning half of what I could have been in other jobs, I loved just making games, its like you said, living the dream. Was a real kick in the guts when it all finished and its only really now, years later, that I'm in a job I'm happy with again, was a dark few depressing years in between =\

So yeah, don't do what I did and spiral into depression, I don't recommend it :P Games industry just kinda sucks in Australia at the moment, not a reflection on anyone who's lost a job in the industry, just a reflection on the industry itself. Keep the passion alive though, cos things will turn around one day, and if not, you can always go indie :P
Cameron
Posted 06:07pm 07/2/12
Such sad news, I worked at CA for a spell before you guys started on your most recent title.
Strik3r
Posted 06:08pm 07/2/12
Very glad i didnt end up in the industry. I really did enjoy it, and when we were studying together Draxy, I would have sworn it was where I was going to end up. But seeing what has happened over the past 10 years has made me super glad that I didnt.
Raider
Posted 07:15pm 07/2/12
so glad i didn't try to just power through and went into the health industry :D
MaGGiC
Posted 08:46am 08/2/12
damn that sucks, that is alot of employee's to downsize. I hope the people who were downsized have a swift return on new jobs.
Hemerage
Posted 09:48am 08/2/12
A good friend who was with me at the closure of Krome and THQ just got hit again :(

Such ass.
Get outttttt!
paveway
Posted 09:49am 08/2/12
it's kind of odd

last year so many games and so many good games were released

yet all we seem to keep hearing about is companies cutting staff and getting smaller.. or closing down completely
TicMan
Posted 10:02am 08/2/12
I think there is still a substantial market for the games industry in Australia but not on the traditional gaming platforms of PC & console. Firemint is a good example of an incredibly successful company from a very simple iPhone game - perhaps mobile & Facebook is where the game devs of Australia will focus on next?
trog
Posted 10:04am 08/2/12
I wonder how much of this is due to the high Aussie dollar - back in the old days when the US dollar was buying two AUDs it was all the rage to have more local studios. From what I've heard a lot of our exports are suffering at the moment because of it... taggs?
Khel
Posted 10:24am 08/2/12
Even Firemint recently let go of six people, and Iron Monkey (another mobile developer) let go of a few too, so I don't think mobile games are necessarily a sure bet either. Granted, studios who make mobile games are still on the whole doing better in Australia than traditional studios.

And yeah, thats the main reason the company I used to work for went broke, was cause of the financial crisis and subsequent strength of our dollar. The studio I worked for pretty much survived on making licensed shovelware for overseas publishers at cheap prices. We made a looney toons game, the Jumper game, a game for that Space Chimps movie and were working on a couple more forgettable licenses when the s*** hit the fan and overseas publishers stopped farming work out to Australian studios.

The whole business was structured around using the money from those licensed titles to build our own original IP, which we had designed and built a prototype of and were shopping around to various publishers. But when the work from overseas stopped coming in, and the licensed titles we were currently working on got cancelled, the money just ran out before we could secure a publisher for our original game, and the company closed down. Was a real shame, we had shown the game to a number of publishers and there was strong interest from Ubisoft, Konami and a few others, but just couldn't get the deal done in time to save the company.
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