We sit down with Ion Hazzikostas, Game Director of World of Warcraft, to discuss the launch of Dragonflight, WoW development, dragon-riding becoming a mainstay, and more.
World of Warcraft: The Big 2023 Interview
We take a deep-dive on the ambitious remake for one of the most celebrated games of all time - does it stack up?
Resident Evil 4 Remake Review - As Good as OG?
It’s more than a simple step up from the original born from high-end 4K console hardware; it’s a revelation.
PlayStation VR2 Review - The Best VR Gaming to Date?
We chat with the devs working hard to bring us as much gore and flesh as possible in Dead Island 2!
Inside Dead Island 2's Gloriously Gory FLESH System
Post by trog @ 10:48am 02/02/12 | 1 Comments
A demo has been released for Jagged Alliance: Back in Action, the upcoming strategy game that gives you the chance to lead an elite team of soldiers onto a private island to oust an evil dictator.
The demo [...] offers you the opportunity to take a squad behind enemy lines as they clear all the opposition in the area. Jagged Alliance is all about testing your combat planning skills, and the Orta Laboratory level featured in the demo will challenge you to use the “Plan & Go” system for optimizing your battle plans before you drop those pesky villains with a well-aimed shot from one of the many real-world weapons featured in the game. “Plan & Go” is a new addition to the Jagged Alliance series, introducing a battle planning mode that moves above and beyond turn-based play, and will prove both exciting and challenging to hardcore veterans and tactical newcomers alike.
Find out more about the game on our game page, and you can grab the demo now locally from AusGamers (370MB).



jagged alliance: back in actiondemo
Buy now from ozgameshop.com Only AUD$8.99!
(compare all prices)





Latest Comments
IVY_MiKe
Posted 02:32pm 02/2/12
w00t Cheers trog!

I must dumped 50 odd hours into my first plathrough of JA2 back in '99-00... jeebus, that's a long time ago :S

I'm curious as to what they've changed in BiA as a lot of the games charm was the sprite based animation, it's mildly warped sense of humor and largely the way the Mercs interacted with each other (often if you employed two Mercs who have specifically said they won't work with 'x' or 'y' all hell would break loose and only one Merc would leave that sector living...)
Commenting has been locked for this item.