According to
Inside Mobile Apps, Microsoft is rumoured to be dropping support for Microsoft Points, a virtual currency used to purchase apps and games on several of their platforms.
Apparently Microsoft are looking at moving all transactions by the end of 2012 to a real world currency system like Sony's PlayStation Network, where the price is set by real world dollar. This will effect developers who use the Windows Phone, Xbox Live or the Zune Marketplace.
While the decision to eliminate Microsoft Points may seem to be a surprising move, Microsoft has been gradually introducing cash purchases to Xbox Live, the most popular platform where Points are used. It makes sense for the company to move to a single cash-based payment system, as it brings it in line with its app market competitors and eliminates a consistent criticism of the system — that the Points to dollar conversion ratio is not only confusing, but it forces consumers to purchase more Points than they actually need.
This whole move seems to be a step in the right direction, by removing unnecessary steps when it comes to purchasing items from Microsoft. Currently you are shown a real world dollar amount, but when buying the item, the amount is converted to Microsoft Points.
Hopefully this will be good news for Australians, where we are often given a unnecessary hike in prices when trying to buy games from online stores such as Steam or Origin. Leave us a comment on your thoughts.
Posted 03:44pm 24/1/12
Posted 03:46pm 24/1/12
Edit: beaten like a chump.
Posted 03:48pm 24/1/12
Posted 03:52pm 24/1/12
Posted 04:11pm 24/1/12
Posted 10:21pm 24/1/12
Posted 10:33pm 24/1/12
No plz k thx f*****s. Give me a "remove my CC details" option.
Anyone who is scared of points or doesn't understand, you're doing it wrong.
Posted 10:38pm 24/1/12
Posted 10:42pm 24/1/12
In regards to MS Points, there was two main reasons that they would have done it the way they did initially: 1/ con people into paying cash for a one-way propriety currency that they aren't likely to completely use up -- this is the primary goal behind most of these systems. and 2/ limit the number of individual transactions for small value amounts.
Incidentally, the iTunes store does neither of these, so if they're changing things up now, it will be in a bid to keep up with the competition.
Posted 08:10am 25/1/12
You can buy PSN cards even though it uses real money, so I don't see why it'd be any different for XBox Live.
Posted 10:53am 28/1/12
+1
Posted 11:03am 28/1/12
Posted 11:09am 28/1/12
Posted 11:47am 28/1/12