Surprise! There is another with NVIDIA closing out the year with another member of the impressive GeForce RTX 30 Series family arriving on the scene.
NVIDIA GeForce RTX 3060 Ti Founder's Edition Review
As a launch title for the PlayStation 5 it doesn't get much better than a follow-up to one of the best superhero games of all time.
Marvel's Spider-Man Miles Morales Review
Is it game enough to fill the Gerudo Valley-sized gap in our collective souls? Can it quench the unquenchable heart that lies still, awaiting the return of Link in Breath of the Wild 2?
Hyrule Warriors: Age of Calamity Review - A Link to the Past
Post by trog @ 03:33pm 18/01/12 | 6 Comments
Funcom have announced today that they've launched a stack of new game content in Age of Conan, their free-to-play MMORPG set in the world of Conan the Barbarian:
Reception from the player-base to the content update has been extremely positive. In the update, players are embarking on exciting adventures to explore what remains of the temple created by the ancient Atlanteans. Here they must discover for themselves the true nature of the evil curses that beset the ancient race thousands of years ago. House of Crom comprises two vast dungeons, one social, and one instanced. The social dungeon supports multiple groups at the same time, allowing players to experience an open and shared MMO experience that harks back to the early days of MMO exploration, where players must co-operate in order to succeed. These areas are the largest indoor dungeons yet created for the game, and provide a fantastically epic, and massive, backdrop to the player's latest adventures.
The game can be downloaded for free from the official site, but it is over 20GB in size. We're chasing up a client that we can mirror and will update if we can sort that out.

age of conanfree-to-playfuncommmorpg

Latest Comments
Posted 03:35pm 18/1/12
As an ex-player, it needs more than new content to get new life.
Posted 12:33am 19/1/12
^ This
Posted 12:49am 19/1/12
loved the classes, world, atmosphere and music in this game
had such potential :(
Posted 01:25am 19/1/12
what was wrong with it?
Posted 08:58am 19/1/12
After level 20 there was nothing. All voices stopped, there was a lot of unfinished zones and content dried up quickly.
Posted 11:04am 19/1/12
main things I remember were not much pve content at the end game, and the melee combat system was really bad over a latent connection because of the way it worked - you'd hit a button for the special attack you wanted to do, then some arrows would pop up and you had to hit your arrow keys in the right order to make the special move go off. but it was really susceptible to not working properly when playing from australia - specially when some of the special attacks had 4 arrow keys to press in a row. I was mostly playing a dark templar post level 50 and it really relied on getting those special moves off to be able to self-heal and it sucked with the lag, half the time they wouldn't go off - you'd get the arrow key indicators, press the button and it wouldn't register, then you try again and the timer would expire and you're just sitting there doing white hits

not sure if they ever ended up changing or fixing that, didn't hang around long enough to find out and have never been back for another look
Commenting has been locked for this item.