We sit down with Ion Hazzikostas, Game Director of World of Warcraft, to discuss the launch of Dragonflight, WoW development, dragon-riding becoming a mainstay, and more.
World of Warcraft: The Big 2023 Interview
We take a deep-dive on the ambitious remake for one of the most celebrated games of all time - does it stack up?
Resident Evil 4 Remake Review - As Good as OG?
It’s more than a simple step up from the original born from high-end 4K console hardware; it’s a revelation.
PlayStation VR2 Review - The Best VR Gaming to Date?
We chat with the devs working hard to bring us as much gore and flesh as possible in Dead Island 2!
Inside Dead Island 2's Gloriously Gory FLESH System
Post by Dan @ 02:02pm 03/01/12 | 9 Comments
Indie developer Supergiant Games have excitedly shared (via Shacknews) that their debut title Bastion has capitalised on its critical acclaim, having sold over 500,000 copies -- pushing past the milestone thanks to the recent holiday sales on Steam and XBLA.
We’re happy to have this many people playing and to be in a position to make more games on our own terms. When we set out to make Bastion, a sales number like that seemed astronomical to us, so it feels great to have hit that mark. It goes to show that a lot of folks out there like what we’re doing and want us to keep going, which is great, because we intend to stick together as a team and do just that.
It's always great to see success from new studios and we were especially impressed with the deserved attention that publisher Warner Bros gave these guys at E3, so congratulations all around.

If you're not one of those half a million people, you can find out our thoughts on the game in this colorful review (AusGamers 8.5/10) and get some quality insight into the development process with our Interview with the Creative Director (and ex-Gamespot editor in chief) Greg Kasavin.


Latest Comments
Posted 02:35pm 03/1/12
Was filthy for not picking this up during the Steam sale. Then again, probably for the best as my pile of unplayed games is getting bigger & bigger by the minute :(
Posted 02:40pm 03/1/12
I must admit I own it, but I haven't finished it yet. Still a great game, and so good to see an Indie developer rack up so many sales :)
Posted 03:01pm 03/1/12
i was gonna buy it during steam sales but i saw there was only 90 cents in my steam wallet and couldn't be assed putting more in it.
Posted 09:04pm 03/1/12
This game has one of the best soundtracks I have ever heard. Been playing it all day and just bought it :D

Posted 09:21pm 03/1/12
I think this is really cool. You can get this game in Chrome! Games in my browser, now that is awesome. Free trail/demo too. Double cool.
Posted 09:24pm 03/1/12
Good on them. Its great seeing Indi's make it.
Where are they based? Are they from Australia?
Posted 10:59pm 03/1/12
Haha, Australian studios make nothing but cookie cutter bulls*** like happy feet 2 dream makes c***. They're American.
Posted 11:16pm 03/1/12
San Jose according to Wikipedia

Supergiant Games is an American video game development company based in San Jose, California. It was founded in 2009 by Amir Rao and Gavin Simon, and currently consists of seven employees in San Jose and other locations.

also easy to see the experience in the use of 45deg isometric tiling if you are interested in the design elements of the game with..

Several of its team were former developers from Electronic Arts Los Angeles studio which developed the Command & Conquer series of video games.

if anything I wish there was a toggle to turn off the deep voice play-by-play that seems like it's some kind of important part of the games narrative, since I haven't played more than a few of the skyway linkages to know if it's part of a greater unfolding plan yet. like the kid is the old man retelling his story post calamity or something o_O
Reverend Evil
Posted 11:17pm 03/1/12
I bought it when it first came out and it didn't werk on my machine unless I told it to run in window mode. So I just un-installed it.
Commenting has been locked for this item.