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Post by Steve Farrelly @ 04:37pm 14/12/11 | 2 Comments
We have yet another extensive interview for your consumption today, this time looking into next year's other big RPG release, Kingdoms of Amalur: Reckoning from EA, Big Huge Games and 38 Studios.

We talk to lead system's designer, Ian Frazier, about all the burning development and release questions for what the combined studios are hoping will become a staple RPG franchise, and got some nice, juicy information out of him, including a detailed run-down on PC development (visuals, control and UI), level scaling, factions, the lack of a character jump input and much more.

Click here for the video interview feature.



38 studiosbig huge gameskingdoms of amalur reckoningvideo interviewausgamers





Latest Comments
Trauma
Posted 09:11pm 14/12/11
Great interview, the more I see of this game on here the more interested I become.
Superform
Posted 08:02am 15/12/11
o dear...

that interview seemed to go...

AG: yeah so skyrim and other games have these awesome features.. what have you done to make the game awesome like those games..

IF: nothing
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