The Doom 3 source code has been released, as was promised by John Carmack earlier this year at QuakeCon, though there have been a few minor tweaks,
Gamasutra reports.
Apparently Carmack has done a slight rewrite to the code to avoid any patent infringements, which contains no game data. The ability to use "Carmack's Reverse" which is the rendering of stencil shadows through Depth Field has also been removed to avoid any legal issues. Carmack
Tweeted that he "added four lines of code and and changed two".
You can grab the source code locally from AusGamers.
Posted 11:34am 23/11/11
i love carmack for his 'brilliance' however he (and other knowledgeable graphics people that review/blog on his work) never takes the time to 'dumb things down' for me to understand if he really is brilliant or if it just uses big words for things we see and use every day
Posted 11:42am 23/11/11
Posted 12:34pm 23/11/11
Posted 07:36pm 23/11/11