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Post by Steve Farrelly @ 11:21am 23/11/11 | 4 Comments
The Doom 3 source code has been released, as was promised by John Carmack earlier this year at QuakeCon, though there have been a few minor tweaks, Gamasutra reports.

Apparently Carmack has done a slight rewrite to the code to avoid any patent infringements, which contains no game data. The ability to use "Carmack's Reverse" which is the rendering of stencil shadows through Depth Field has also been removed to avoid any legal issues. Carmack Tweeted that he "added four lines of code and and changed two".

You can grab the source code locally from AusGamers.



doom 3john carmacksource codeid software





Latest Comments
gamer
Posted 11:34am 23/11/11
f*****g hell carmack's twitter page reads like some crazy scientist that no one would be able to even have a normal conversation with with every day english.

i love carmack for his 'brilliance' however he (and other knowledgeable graphics people that review/blog on his work) never takes the time to 'dumb things down' for me to understand if he really is brilliant or if it just uses big words for things we see and use every day
demon
Posted 11:42am 23/11/11
i fired up doom3 the other night to see it in uber hi-res & it ran like utter crap... was only getting about 10-15fps :( on a i7-2600k witha gtx580 :| what's up widdat?
trog
Posted 12:34pm 23/11/11
i love carmack for his 'brilliance' however he (and other knowledgeable graphics people that review/blog on his work) never takes the time to 'dumb things down' for me to understand if he really is brilliant or if it just uses big words for things we see and use every day
I have the same problem, but accept that he's writing that stuff to be useful to his peers in the industry, and not the mainstream noobs. I still get enough out of it though to find a lot of it interesting.
Technomancer
Posted 07:36pm 23/11/11
the stencil operation is actually called "depth fail" not "depth field" :)
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