AusGamers recently spoke with Battlefield 3 producer, Patrick Liu, out at their EA Showcase in Las Vegas and posed a handful of community questions to him, as well as touched on a number of topics, including that glaring LAN situation.
"When we ship the game, we won’t have any LAN support," he asserted when we raised the topic.
"The main reason there is for security -- we want to have a secure game with less cheating and less piracy and all of that. With control of the servers, we have more control over that stuff.
"That said, we are investigating different solutions to that, where it doesn’t require as much bandwidth for example -- that may be one solution. But we most likely won’t have pure LAN support," he added.
We did, however, push the topic and received a "never say never" out of him on the idea of community hunger for the feature. We also talked about flying jets for newcomers, the potential for Bad Company series maps as DLC down the track, naval ships from 1942, co-op bots and PC dedicated server specifics.
Click here for the full interview
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What do they mean, they don't want the server binaries becoming public?
Hackers don't need that - they can just inspect client code and network traffic.
Or are they saying they want pure public servers? He seems to be cramming it all together as "that stuff".
What? I have no idea what that sentence means.
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You have to contact DICE to apply to be a server provider, either proving you have the backing (equipment and support wise) to host in a managed fleet, or pay them a lot of money.
AKA, you won't be able to run your own servers, but you will be able to "rent" one from a company.