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Post by Steve Farrelly @ 10:16am 05/10/11 | 4 Comments
Adobe and Epic have announced that Unreal Engine 3 will now support Adobe Flash Player 11 allowing the powerful engine to be used in applications such as Facebook or Google+, essentially opening up the potential for proper, full games to reach wider audiences.

"With UE3 and Flash, games built for high-end consoles can now run on the web or as Facebook apps, reaching an enormous user base," said Epic's Tim Sweeney via press release.

"This totally changes the playing field for game developers who want to widely deploy and monetise their games."

"We’re excited that Epic Games is tapping into the latest capabilities in Adobe Flash Player 11 to power its Unreal Engine 3,” added Emmy Huang, group product manager, Adobe Gaming Solutions. “As the console of the web, Flash is delivering immersive gaming experiences across screens and we’re thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the Web.”

According to the press release, UE3 licensees can access the new features now, but for more information, click here.

We also have two videos showing off the new partnership here and here.

epicunreal engine 3facebookgoogle+adobe flash player 11

Latest Comments
Posted 10:25am 05/10/11
Hrm, I thought that this is essentially what Unity did, while also targeting more platforms. Plugins for the lose, I hope, because I'm heavily invested in native browser engines.
Posted 11:48am 05/10/11
This is great news, great step forward.
Posted 11:58am 05/10/11
Great news, it will be interesting to see what comes out of this.
Posted 02:15pm 05/10/11
i was somehow putting this the other way around, the unreal engine able to natively support flash, for in game advertising!
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