A new release of Xonotic - the free, open source FPS successor to Nexuiz - has been released, with a stack of changes and new features, including new maps and experimental support for vehicles:
Optimized post-processing effects, including damage blur and better bloom / HDR. Decals can also be enabled on player models for realistic blood and impact effects.
Several new exciting texture packs (including metaltech, stein1, trak6, trak7, exomorph) ready to be used by mappers.
Bots now have major AI improvements, including pathfinding, object priorities and movement in general. They also support the Assault game mode now. Included maps were tweaked to have the best possible waypoints for bots.
Improvements to how spectating works, now spectators don’t go through walls normally and are bound inside the map (though it can be disabled with cl_clippedspectating).
Countless updates to how the HUD system works and what it can display, plus a completely new HUD theme to match Luminos menu theme.
You can check out their movement tutorial below, which shows some pretty fast-paced movement and introduces a few things like how to do bunnyhopping and a few other things.
Am I alone in thinking the movement looks absolutely ridiculous?
yeh it looks sort of weird, though I'd be interested to see how it plays - it might be a sort of fun fast-paced shooter, although I've always hated bunny hopping and strafe jumping.
Someone who has more time download it and try it out.
yo trog the games page link ( http://www.ausgamers.com/games/xonotic/ ) just resolves to http://www.ausgamers.com/games/ i can appreciate the effort these guys have gone to.. seemingly with a view of making their own open-source version of quakelive... (c'mon it's almost identical!) but is open source really a good idea for a game that appears to be all about multiplayer dm? the model animation does look pretty silly as sile said above.. but that is pretty standard for fps with strafe manoeuvring.
i might dl it & give it a burl though... it could prove me wrong n be awesome.
Well, it seems like their trying something different with the game mechanics but I reckon it would be darn annoying to play until you got to know the maps. Which i dont think i'd have the patience for
i had a brief play of it last night... just a few matches vs the bots.. dm, team dm & ctf. the experience was not so great for me because there is no option to bind the keys the way i usually do for fps games (weird config don't ask). still.. the interface is pretty cool, the physics engine seems nice n solid... there is definitely a unreal tournament feel to it. i like some of the teamplay enhancements for ctf.. like being able to locate a dropped enemy flag & the like.
it was hard to figure out what weapon i had without firing it. i just couldn't tell what sorta weapon it was from the way it looked. something that would be learned with a bit more playing no doubt.
Just had a go of it myself, i think they have done quite a good a job tho i think the default bloom scale is abit intense. As demon said, had issues with the guns. Id like better death animations, movement was quite good tho i thought it had quite an old style quake feel to it.
Pretty much everyone turns bloom/hdr off anyway, this is certainly something fast paced enough that the visuals are better off being tuned down for better visibility. Servers tend to fill up around 8-10pm EST glhf :)
Oddly enough, while dabbling in linux just the other night I installed nexuiz as a way to pass the time while my updates (some several hundred) happened.
I reckon games like this don't have a place in the modern day slow witted people who need cover to be explained as a function, and the fastest they can run is a short dash with their gun pointed at the ground.
Posted 01:53pm 20/9/11
Posted 01:56pm 20/9/11
Posted 02:01pm 20/9/11
Posted 02:02pm 20/9/11
Someone who has more time download it and try it out.
Posted 02:13pm 20/9/11
i can appreciate the effort these guys have gone to.. seemingly with a view of making their own open-source version of quakelive... (c'mon it's almost identical!) but is open source really a good idea for a game that appears to be all about multiplayer dm? the model animation does look pretty silly as sile said above.. but that is pretty standard for fps with strafe manoeuvring.
i might dl it & give it a burl though... it could prove me wrong n be awesome.
Posted 02:23pm 20/9/11
Posted 02:30pm 20/9/11
Posted 05:21pm 20/9/11
Since then a lot of changes have taken place - (better animations being one of them)
It actually has quite unique arena FPS gameplay, so not just a clone of a clone.
Posted 06:26pm 20/9/11
Posted 07:10pm 20/9/11
Posted 08:59pm 20/9/11
Posted 10:18pm 20/9/11
Posted 10:23pm 20/9/11
Posted 10:35pm 20/9/11
Posted 10:29pm 20/9/11
Posted 10:36pm 20/9/11
Posted 09:58am 21/9/11
it was hard to figure out what weapon i had without firing it. i just couldn't tell what sorta weapon it was from the way it looked. something that would be learned with a bit more playing no doubt.
Posted 10:48am 21/9/11
Posted 01:08pm 21/9/11
Servers tend to fill up around 8-10pm EST glhf :)
Posted 10:52pm 25/9/11
Posted 12:58am 26/9/11
Cant be a bad thing can it?
:)
Posted 09:52am 26/9/11
I reckon games like this don't have a place in the modern day slow witted people who need cover to be explained as a function, and the fastest they can run is a short dash with their gun pointed at the ground.