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Post by Steve Farrelly @ 03:11am 19/08/11 | 0 Comments
Now, when I say "hands-on", I don't really mean hands-on, I mean *kind of* hands-on. The truth is, we were all given a basic taste of how the game's combat feels with combat-specific areas.

While this might not sound like much, our short amount of time was actually quite revealing in how the game's combat plays, and feels, and gave a lot of immediate insight into the types of systems we'll be playing with when the game launches next February.

For anyone else not so in the Reckoning know, we've already had two in-depth previews from both Dan and myself, revealing much, much more.

Click here for the new hands-on preview and stay tuned for more from the team and game here on AusGamers.



gamescom 2011hands-onkingdoms of amalur reckoningausgamerspreview
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