AusGamers has always has a bit of a PC bias, stemming from the Good Old Days when we used to run LANs and PC games were king of the hill when it came to multiplayer action. As such, we've always been disappointed when seeing a game that looked and played great on a console thoroughly disemboweled when it came to the PC version.
Ars Technica have a great new article
of the most common sins committed by game developers when they port over, looking at things like DRM, an inability to adjust settings or keys, controls optimised for gamepad, and third-party login services (arghhh, Windows Live, really?!).
If you're a PC gamer this is something you should have a read so you're aware of what things to look out for in reviews and feature lists for potentially cool-looking PC games that have a bit more of a console history!