In an interview with Wired
, The Legend of Zelda series producer, Eiji Aonuma, admitted that while the demo shown at E3 for Wii U that showcased a HD Link fighting an equally HD spider might have stirred excitement in fans, it's definitely not indicative of what he and his team might deliver for Link's debut on Nintendo's new console.
"You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo,” he told Wired. “And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, "Oh, this is what the next Zelda will look like", but that’s not necessarily the case."
I specifically do remember that GameCube Zelda video, as I was there at Nintendo Spaceworld 2000 in Japan - the room went into a frenzy when it was shown, but apparently that's still not enough to push a fully realised adult HD Zelda title out of the door (much to the chagrin of most Zelda fans).
"I’m on one of the committees that oversaw the general steering and direction," Aonuma told Wired, regarding his Wii U involvement. "We talked to each other a lot about several elements, one of which was, "How exactly will the HD graphics work?" In doing concepts for that... we used Zelda assets quite often to examine, okay, how real will we make this look?”
When asked if any Zelda title would ship with the functionality shown at E3 that saw Link's arsenal, inventory and map all readily available on the controller, he responded simply with "I’d like to do things that are more surprising than that".