The International Game Developers Association intends to investigate claims made since the release of the critically acclaimed L.A. Noire
, that its employees were mistreated by studio head, Brendan McNamara, and were often forced to work in excess of 100-hours a week during crunch periods, without overtime pay. 130-odd employees or ex-employees at the studio are also complaining about being left off the game's end-credits.
"Certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole," IGDA chair, Brian Robbins told Develop
He's also asking that any current or ex-employees of the Sydney-based development studio contact the IGDA to help them better understand the situation, from both ends of the spectrum.
"We encourage any Team Bondi employee and/or family member to email email@example.com with comments about the recent past and current situation - positive or negative," he said.
In rebuttal to these allegations, McNamara spoke with IGN
who first broke the story, but appeared unapologetic for anything he'd allegedly done.
"It's like musical differences in a rock and roll band, right? People say they do want to do it; some don't," he said. "The expectation is slightly weird here, that you can do this stuff without killing yourself. Well, you can't, whether it's in London or New York or wherever; you're competing against the best people in the world at what they do, and you just have to be prepared to do what you have to do to compete against those people.
"If you wanted to do a nine-to-five job, you'd be in another business," he added.
We'll have more on this as it obviously develops over time, but we do know some of our regular visitors are current or former employees of the studio, and we encourage them to support or defend any of the above in our Comments section.