Perhaps the best in the franchise yet, and it wasn't even lead by either of the A or B teams...
Call of Duty: Black Ops Cold War - Our Full Review
The PS5 has landed a couple of timed exclusives so we look at Godfall from New(ish) Kids on the Block, Counterplay.
Godfall Review - Godly Ascension, or a Fall from Grace
We spoke to Lead Combat Designer Tomonori Kinoshita from Bungie to find out a little more about how the fight on Europa will go down.
Destiny 2: Beyond Light - We Chat to Bungie
Post by Steve Farrelly @ 09:20am 27/06/11 | 9 Comments
The first DLC pack for Splash Damage's Brink, "The Agents of Change", will be free upon its release early next month on the PlayStation Network, Xbox Live and Steam for two weeks, where if you grab it in that time it will remain free for you, miss it though, and you'll be made to fork out cash-money in what is an interesting way to attempt to balance the ire of FPS gamers who feel they shouldn't have to pay for new maps, item updates and more, versus a developers need to make more cash and extend the playable life of their game (though Brink really isn't that old to be worrying about that aspect just yet).
The DLC features two all-new environments, five new player abilities, two new outfits, and two new weapon attachments, while also raising the level cap to 24.

In tandem with the DLC, the teams at Splash Damage and Bethesda have been hard at work on the next major title update for Brink. The update is highlighted by online optimizations, AI enhancements, and weapon balance tweaks based on player feedback. A separate, incremental update is now available on PC, while players of the Xbox 360 and PlayStation 3 version of Brink can expect the full title update alongside the release of Agents of Change.
You can find out more details about the new content by clicking right here. There's no official word on pricing for the DLC after its two free weeks are up, but my guess is the standard AU$15-odd dollars for each platform. We'll give you more details when we have them.



brinkdlcplaystation networkxbox livesteamsplash damage
Buy now from ozgameshop.com Only AUD$9.49!
(compare all prices)





Latest Comments
The GuVna
Posted 09:28am 27/6/11
"ENERGY FROM WATER"

Guess it's a step in the right direction to downloadable maps being free again. But when publishers are making squillions from DLC I don't know if this trend will stick. :/
Enska
Posted 09:34am 27/6/11
make more cash and extend the playable life of their game (though Brink really isn't that old to be worrying about that aspect just yet)


Lulz, it doesnt need to worry because the the games already effectively dead on pc.
glynd
Posted 09:37am 27/6/11
Lulz, it doesnt need to worry because the the games already effectively dead on pc.


.

quite despressing. was more or less dead 2 weeks in.
Sc00bs
Posted 09:38am 27/6/11
because it was s***house

Enska
Posted 09:41am 27/6/11
Yeah it needed another few months polish before release imo. I loved it, but sadly not many people did :(
Python
Posted 09:57am 27/6/11
Game sucks that's why its free, never buying another game pre-order because of brink.
Seven
Posted 10:05am 27/6/11
Game sucks that's why its free, never buying another game pre-order because of brink.
trillion
Posted 10:07am 27/6/11
technically it's a great game for a team oriented fps. i don't thik bethesda would be too worried about this one tanking, they've still got Rage and who knows what else up their sleeve.

so it doesn't have the fanboi following that tf2 does because tf2 is (or at least used to be) rediculously fun and easy to learn with an almost zero sum learning curve to get into the game and start blasting the s*** out of things (read: anything that moves)
Eorl
Posted 11:22am 27/6/11
It's an excellent game. But it had so many issues that it made the game feel terrible. Just needed so much optimisation, it left me wondering what the hell the developers were doing.
Commenting has been locked for this item.
9 Comments
Show