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Post by nachosjustice @ 01:14pm 09/06/11 | 6 Comments
Having seen the impressive tech behind SSX firsthand during a studio tour to EA Canada, I can tell you that the new direction the new game is taking is fascinating. They’ve used Google Map topography data to make their maps, integrated half pipes into the various slopes in natural ways and added cool features such as the wing suit. Here’s what EA has to say about the upcoming game:
“Redefining the SSX franchise, SSX will pit riders versus both mountain and man. Players will explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team will travel the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX the first goal is to survive. The second, in true SSX fashion, is to look good doing it.”
SSX has a January 2012 release window. Check out the new trailer below and the screenshots on the game page.





e3 2011ssx





Latest Comments
ravn0s
Posted 01:29pm 09/6/11
loved the ssx games on the ps2. this one is looking very nice.

also i thought they dropped the deadly descents title.
nachosjustice
Posted 05:42pm 09/6/11
You're absolutely right! Thanks for pointing that out.
kettels
Posted 06:08pm 09/6/11
Really enjoyed playing the older ones, It was always fun finding a new line or way to do things. Be interesting to see what they do about this 'survive the mountain' thing/ I hope there will still be multiple lines, not just the ones dictated to you by the 'mountain'.
nachosjustice
Posted 06:26pm 09/6/11
This was one of the things they focussed on during the tech presentation, kettels. The idea was to find your own way down the mountain. Yes, there were certain sections where there was only one obvious route, but they seem to really be trying to tap into the concept of exploration.
kettels
Posted 07:27am 10/6/11
thanks for the reply. I like the aspect of finding your own way down the mountain, SSX tricky had something similar where there are parts where you can only go down a certain route but then it would branch off into different routes. Really increased the re-playability for me, will have to put this one on my list to watch.
ravn0s
Posted 08:07am 10/6/11
i saw a trailer recently where it looked like you can alter the layout of the course while playing.
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