In a move likely to disorient seasoned gamers, Team Bondi and Rockstar have set in motion an ability for players of L.A. Noire
action sequences upon a two-or-three failure credential, to continue to drive the narrative.
Most gamers know the annoyance of unskippable cut-scenes, but skippable action sequences seems almost like a backward step. Though in saying that, all of the media we've seen for L.A. Noire so far points to a massively cinematic experience, and this was demoed recently at the Tribeca Film Festival
where the skippable action sequences nugget was revealed by art director, Rob Nelson. The game has already marked a difference in interactive story-telling as the first game ever shown at the festival, which is obviously heavily film-oriented.
Is this a prestigious move for games, or a backward step in gameplay? Supply thoughts in our Comments section
Check out the latest L.A. Noire gameplay trailer below as well, or click here for the HD streaming option