In a move likely to disorient seasoned gamers, Team Bondi and Rockstar have set in motion an ability for players of
L.A. Noire to
skip action sequences upon a two-or-three failure credential, to continue to drive the narrative.
Most gamers know the annoyance of unskippable cut-scenes, but skippable action sequences seems almost like a backward step. Though in saying that, all of the media we've seen for L.A. Noire so far points to a massively cinematic experience, and this was demoed recently at the
Tribeca Film Festival where the skippable action sequences nugget was revealed by art director, Rob Nelson. The game has already marked a difference in interactive story-telling as the first game ever shown at the festival, which is obviously heavily film-oriented.
Is this a prestigious move for games, or a backward step in gameplay? Supply thoughts in our Comments section
Check out the latest L.A. Noire gameplay trailer below as well, or
click here for the HD streaming option.
Posted 12:14pm 27/4/11
Posted 12:28pm 27/4/11
It would seem kind of redundant in something like gears of war, but I think it will do well here. Not everyone is great at twitch gameplay and it seems kind of nice that they give you the option for people who just want to finish the game. It's not like they're forcing you to skip it, so what's the problem?
oddjob - it's not.
I also heard from someone that worked on it that the PS3 version is the way to go. Although after today's PSN news I'm not so sure.
Posted 12:19pm 27/4/11
Posted 12:26pm 27/4/11
I've given up playing whole games because I can't be bothered getting past some roadblock in the gameplay, even though I'm moderately interested in the story. I recently stopped playing Metro 2033 for that exact reason. I'll probably go back, but perhaps not. I know a couple of people that played up to the last mission of GTA4, but never finished it because it was too hard, and never will. They subsequently went on youtube and watched the end cutscenes.
Posted 01:43pm 27/4/11
Posted 01:55pm 27/4/11
Posted 02:05pm 27/4/11
Posted 02:23pm 27/4/11
Posted 03:14pm 27/4/11
Sounds like the game needed alternative routes for different players.
hah
Posted 04:41pm 27/4/11
Posted 07:52pm 27/4/11