One of the year's most anticipated games, Portal 2 from Valve Software has broken free of its captors two days early and can now be obtained from both Australian retail outlets as well Valve's Steam online content delivery service.
The broken retail store street date was likely provoked by the fans' completion of the intricate
Alternate Reality Game that recently achieved it's target.
Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following.
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.
Portal 2 is now available on PC, Mac, Xbox 360 and PlayStation 3. For the best (and non-regionalised) price, PC and Mac users can purchase the game
directly from Steam.
Posted 02:48pm 19/4/11
Woot!
EDIT: WTF?
$108 for Portal 2 on Xbox and PS3 at EB. Is that some type of joke? That's more than double the PC's price.
Posted 02:45pm 19/4/11
Posted 03:01pm 19/4/11
Our dollar is strong only cost me $47.56 via Steam in AUD!!! Cheaper the the US for a change!
Posted 03:02pm 19/4/11
Posted 03:04pm 19/4/11
Posted 03:04pm 19/4/11
o_O
Posted 03:12pm 19/4/11
Posted 03:16pm 19/4/11
Posted 03:30pm 19/4/11
Posted 04:23pm 19/4/11
To anybody who gets an "incomplete installation" error or whatever it was, restarting steam fixed that for me.
Posted 04:26pm 19/4/11
Posted 04:44pm 19/4/11
Posted 04:52pm 19/4/11
Posted 04:58pm 19/4/11
About 2 hours in so far and am really enjoying it, as Midda said, the dialogue is just hilarious.
Posted 05:01pm 19/4/11
Single/co-op/or both.
Posted 05:06pm 19/4/11
booyah free pc key also
Posted 05:06pm 19/4/11
*robot eye*
ok, i'll hack this door... just turn around
*glass smashing noise*
there, hacked.
hahahaha
Posted 05:08pm 19/4/11
A PC Gamer review has said the SP is approx 8-10 hours
Posted 05:21pm 19/4/11
Also, with SP being about 8-10 hours, you then have co-op which has a new campaign, and then Multi which i presume they'll put out a sdk for.
Posted 05:28pm 19/4/11
Posted 05:33pm 19/4/11
Got my PC copy for 40 and I'm playing it right now. Booyah.
Yeah, thats stephen merchant, hes awesome. I loved the bit at the start where hes like "Ok try and speak. Ok, you're jumping, thats jumping". Hope theres more of him!
Also, if anyone wants to try some co-op later tonight I'm keen.
Posted 05:35pm 19/4/11
Posted 05:36pm 19/4/11
Posted 05:36pm 19/4/11
Posted 05:41pm 19/4/11
Where abouts did you grab that from ?
Posted 05:54pm 19/4/11
It's what they've been doing with TF2 for ages.
He keeps popping up. I'm not very far yet, bet he's still making regular (though short) appearances. They're generally pretty hilarious too.
Posted 06:00pm 19/4/11
last edited by DM at 18:00:45 19/Apr/11
Posted 06:03pm 19/4/11
And even though I'm opposed to it on principle, I really do want to buy the tophat and fake moustache for my robot :(
Posted 06:18pm 19/4/11
Posted 06:25pm 19/4/11
I've finished it already, I guess the time it takes depends on how smart you are. In the end, the Spoiler:
Haha as if I've finished it yet. So yeah, no big surprises there.
Posted 06:28pm 19/4/11
It would be faster to download.
Posted 06:56pm 19/4/11
its going so slow
Posted 07:30pm 19/4/11
just find me in QGL steam group
Posted 07:54pm 19/4/11
gonna do the single player tomorrow. great fun, heaps of laughs.
Posted 09:53pm 19/4/11
Posted 10:05pm 19/4/11
Posted 10:07pm 19/4/11
Posted 10:09pm 19/4/11
Posted 10:11pm 19/4/11
Posted 10:16pm 19/4/11
Posted 10:21pm 19/4/11
awesome. going listen to it after i finish the game.
Posted 10:32pm 19/4/11
http://www.play-asia.com/Portal_2/paOS-13-71-bp-49-en-70-46ag.html
its actually 49 not 48, I opted for the express shipping too
Posted 10:42pm 19/4/11
Posted 11:56pm 19/4/11
Posted 12:07am 20/4/11
potatoes...
that is all ^_^
Posted 12:20am 20/4/11
Posted 01:01am 20/4/11
Edit* - f*** me its 1 am, I have to pour concrete in 6 hours, f***. thanks Portal !#!$!
Posted 01:14am 20/4/11
Posted 01:23am 20/4/11
I give up. Shall try again in the morning.
Co-op tomorrow with my duel pack buddy. Best fun I have had in a long time.
Posted 02:19am 20/4/11
Posted 06:20am 20/4/11
Posted 06:30am 20/4/11
Spoiler:
Glados gets turned into a potato
Posted 08:58am 20/4/11
Posted 09:00am 20/4/11
I kinda thought that these "features" were supposed to be standard for a fps game in this day and age.
Posted 09:03am 20/4/11
i left mine downloading overnight so it's sitting at home waiting for me but i have a function i have to go to after work >:(
FUUUUUUUUUUUUUUUUUUUU
Posted 09:11am 20/4/11
Ah. The first options I disable if they're present..
Posted 09:14am 20/4/11
Posted 10:35am 20/4/11
Posted 10:53am 20/4/11
Holy crap am I stuck on Chapter 8, chamber 9 I think, one with blue paint and 3 turrets behind a clear wall. I have no clue what to do. It just looks impossible...
Posted 11:08am 20/4/11
You can suck the blue paint up into the funnel tubes. Make a funnel that passes under the blue paint dispenser and goes to the other side of the room, hit the button to release blue paint and jump into the funnel yourself then when you get to the other side quickly get out of the funnel and stand on the pad to reverse the direction of the funnel. Once the blue gel has reversed up into the original part of the funnel (ie the bit you didn't create), place your spare portal on the wall above the gun turrets and get off the pad so the funnel goes back to moving in its original direction, which will carry the blue gel out over the turrets. then just shoot your portal off anywhere to turn the funnel off when the blue paint is suspended in the air over the turrets, makes the turrets bounce around and kill themselves, and you win!
Posted 11:12am 20/4/11
Posted 11:47am 20/4/11
Posted 12:48pm 20/4/11
Posted 12:57pm 20/4/11
Posted 01:27pm 20/4/11
Let me explain how it's possible:
Posted 01:33pm 20/4/11
I think a large part of the appeal of it though was the great writing and the fantastic voice acting by Stephen Merchant and J.K. Simmons. Glados was very much upstaged by those two in this game, but even she had some great lines. I mean the puzzles were awesome, but it was the peformances and the writing that really pushed it over into something I couldn't stop playing.
Posted 01:49pm 20/4/11
Didn't find it hard enough... a chunk of my time was just me being a downy and way over-thinking bits. But still fun!
- The ending was unexpected, cute, funny, everything.
- Voice acting was A+++, had me laughing out loud the whole game.
- Would have liked bigger, trickier test rooms.
- More boss style timed events would be good.
- They should combine it with an FPS element - would be epic! :)
Overall, excellent.
Co-op tonight!
ps, does co-op have timed levels? Like Portal 1 had for the 3 skill levels.
Posted 01:49pm 20/4/11
Posted 01:52pm 20/4/11
Posted 01:55pm 20/4/11
Posted 02:00pm 20/4/11
Spoiler:
Stick a portal in the floor and make a funnel that takes you to the roof, then when you're at the roof stick your other portal on the slanted bit of wall, which turns off the funnel, makes you fall down through your portal on the floor and shoots you over the wall, and then you bounce off the blue goo left behind from when you killed the robots.
Posted 02:05pm 20/4/11
I had blue goop f***** everywhere, trying to do a 4-chain bounce. Hahah.
Then went "oh you idiot"
Posted 06:21pm 20/4/11
"Holmes and Moriarty, Aristotle and SPIKY SMASHY THING"
I was sort of expecting a "chell is glados/cave johnson's daughter" but glad that didn't happen as there were a few refrences to her parents. I dunno seemed like a obvious twist to me.
EDIT - Heres the ending song. 1 tiny, spoiler in there though which you shouldn't be that surprising if your over half way into the game.
I like it more than Still Alive, the beat is a lot better I think with it's irregular stopping and such.
last edited by DM at 18:21:24 20/Apr/11
Posted 08:07pm 20/4/11
Posted 07:00pm 20/4/11
I thought GlaDOS was Caroline, not Chell. Cave was talking about putting himself in a computer, and said he wanted Caroline to run the place if they couldn't do it.
Posted 07:50pm 20/4/11
Loved the ending, such an epic way to finish things off.
As for Eorl and Mantorok
Spoiler:
Yep Caroline was the boss's assistant, he demanded that she be put in the robot if he died before it was ready.
Posted 08:01pm 20/4/11
That makes me think of the white paint room. I pretty much painted the entire area just because I could.
The game was way too short, it took me 7 hours and I certainly wasn't rushing through it. I think they are going to be supporting community built maps though with the editing tools which could be cool.
There was one simple area that I got frustrated with where you had to be in one spot but the area to put your portal was blocked by glass if you were in that spot. I got frustrated and ended up just shooting at the glass a few times and one of them seemed to bend and go through the glass to the wall and opened the portal.
Posted 08:08pm 20/4/11
Also.
SPAAAAAAAAAAAAAAAACE
Posted 08:24pm 20/4/11
Also loved that moment in the ending, the Spoiler:
tiny ding http://www.youtube.com/watch?v=3NABJVXOgiA&t=4m25s
Posted 10:26pm 20/4/11
Posted 10:51pm 20/4/11
Seems I wasn't the only one. Painted every surface I could...
Major OCD. Understandably I took a long time to get the shines in Super Mario Sunshine.
Pic related
last edited by Lynx at 22:51:32 20/Apr/11
Posted 10:37pm 20/4/11
Posted 10:50pm 20/4/11
Posted 11:18pm 20/4/11
edit: na it was the robot from the coop. False alarm
http://forums.steampowered.com/forums/showthread.php?t=1848497
Anyway, awesome awesome game.
last edited by ctd at 23:18:31 20/Apr/11
Posted 11:26pm 20/4/11
I just reloaded the intro for a laugh.
The "Press E to say Apple" .... "um ok, what you're doing there is ---"
Quality :)
Posted 11:50pm 20/4/11
I just finished it. Freaking awesome ending. Not sure how long I took, but I'd guess about 8 or 9 hours. There were a few instances where I was just standing there like an idiot trying to work s*** out, like in the room with the sentries behind the glass a few others in here have mentioned. I sorted out the turrets pretty quick, but I was stuck after that. I was soooo tempted to look up how to do it, but it eventually clicked and I realised I was retarded for not seeing it sooner.
Definitely keen to get through all of the coop. Hopefully the missus finishes it soon so we can play coop.
Posted 11:57pm 20/4/11
Posted 12:17am 21/4/11
EDIT - Fine deleted top part of my post. Apparantly posting vague statements deep in a thread about a game is a spoiler. F**** me how to do the tags because I always forget and there is no button for it so screw it
last edited by DM at 00:17:19 21/Apr/11
Posted 12:12am 21/4/11
Posted 12:18am 21/4/11
Posted 12:19am 21/4/11
Posted 12:25am 21/4/11
If you press "post a reply" on somebody's post it comes up with < quote > tags (without the space).
It's the same for spoilers, so < spoiler >(without the spaces) and< /spoiler >. (need the slash in the second one to close the spoiler segment)
^Taking out the spaces gives
Spoiler:
(without the spaces) and
Posted 12:32am 21/4/11
Posted 02:03am 21/4/11
The cave johnson bits were actually kind of sad, like it was just this downward spiral, first section they're testing olympians and astronauts and its all hugely important and they're on top of the world, then the next one they're testing bums off the street, then the last one Spoiler:
hes dying and bankrupt and everythings gone to s***
So many awesome lines though, I think I'm gonna have to play it again, even though I know the puzzles, its just brilliantly written, and perfectly cast. Was reading about Stephen Merchant doing Wheatly last night and he was saying that the Valve guys let him ad-lib and mess around with the words as he saw fit to give it his own style, I was wondering that while I was playing cos I was thinking either the person who wrote the dialogue for him knew his style of humour perfectly, or they let him put his own spin on it.
Bits that spring to mind were like where hes taken the job on the nanobot repair crew and hes like "Thanks for the hate crime jer, I'll see you in court mate", and even at the end when hes floating around and the little orb goes past and is like "I'm in spaaaaace", and he goes "Yes you are mate!" in like this happy voice like you'd talk to children, I laughed so much at that, the delivery is just perfect.
Posted 03:10am 21/4/11
Posted 03:42am 21/4/11
Posted 10:34am 21/4/11
Posted 12:18pm 21/4/11
i stil lthink the game was easier than P1. There was a lot of babying. I guess a big problem is when you put in a lot of different mechanics in it makes it really obvious what they want you to do.
"oh goo on the floor.. i wonder..." etc etc
i was disappointed they didnt make the last level of co-op hair tearingly hard ie: each person having to juggle the other and maybe throw in some quake style flicking shots.
good fun all around. got about 12 hours out of it including co-op. might go check this directors commentary out.
Posted 12:26pm 21/4/11
The people who bought this game after all are the people who loved portal 1 so why would you want to make it easy for 50% of the game when these people know how to play it.
Posted 12:32pm 21/4/11
last edited by scuzzy at 12:32:42 21/Apr/11
Posted 12:34pm 21/4/11
Posted 12:45pm 21/4/11
There is so much potential for mods though if it's allowed, Portal CTF would be win.
Posted 12:47pm 21/4/11
teach you new way to use mechanic. teach you another new way to use mechanic. drop you in a new room and ask you to solve it. thankkks valve i didnt know how to add 1+2!
still good though!
Posted 05:44pm 21/4/11
Posted 08:16pm 22/4/11
(Warning: Contains spoilers)
Spoiler:
I predict this will be the next cake.
Posted 08:44pm 22/4/11