Thanks to the fine folk at Electronic Arts, AusGamers was on-scene at the recent EA Showcase 2011 event in London, UK for a look at an assortment of the publishing powerhouse's upcoming titles.
One such upcoming title that a few of you may have heard of is a little number called Battlefield 3. Unfortunately the actual gameplay demo on offer was the same content from last month's GDC event in San Francisco (that the faultline trailer series was taken from) so there's not much new to report from that (other than: holy crap it sounds good on a 5.1 system and looks even more impressive running in real-time when the presenter stops frequently to soak up more of the environment and ambiance).
We did however, have the chance to chat with EA DICE executive producer Patrick Bach about the game and hit him up with a few further probing questions. Find out everything we did in this
Battlefield 3 developer interview.
There's also a bundle of new high-res screenshots and concept art that can be found on our
Battlefield 3 game page.
Battlefield 3 is due in November 2011 for PC, Xbox 360 and PlayStation 3.
Posted 10:13pm 09/4/11
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Posted 10:54pm 09/4/11
I took that as confirmation of a short campaign. He said he does not have any comment on what is best right after he commented on it and asks what is too short? He was just told 5-6 hours...
A few holes that could have been picked at there imo.
A simple and logical server browser? pfft plz.
Posted 12:03am 10/4/11
Posted 05:27am 10/4/11
The BF series is known for it's "all arms" concept but nothing really has been said about vehicles, aircraft and ships. Multiplayer is where it's always at singleplayer is a unique waste of programming unless it's an RPG with 20+ hours of play.
Is it me or has AG interviews become more obsequious.
Posted 07:45am 10/4/11
Posted 01:45pm 10/4/11
The gear for BC2 never really was that good, and we're only now starting to see some good 3rd party offerings that are keeping the servers as cheat-free as they can be without having to reply on crappy old Punk Buster.
I'm looking forward to the game - though not so much having to upgrade.
*edit*
oh - and bring back Battle Recorder!!
last edited by koopz at 13:45:08 10/Apr/11
Posted 02:05pm 10/4/11
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Posted 03:30pm 10/4/11
Unfortunately, this is how these media sessions work and I think Dan did an awesome job touching on aspects like audio, console parity, the pc-tipping point and getting the HEAD of DICE and EA FPS games in general to admit that the mod community is too small to really support actively these days, and that an equally larger problem there stems from advancing technologies and the inclusion of middleware which would probably carry heft licensing fees etc with.
Good interview Dan
Posted 03:37pm 10/4/11
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Posted 07:21pm 10/4/11
You did a great job Dan, and I understand the limited amount of time on questioning, just wish it could of been a little bit more informative, but yeah, can't get that always!
Posted 07:48pm 10/4/11
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