Kotaku points out that Valve may be adding a bit more than the
recently revealed SILK voice codec to their platform, with a
Steam Forum Post citing Gabe Newell as mentioning the team are looking at video-recording for gamers to then record their own gameplay video and upload to the Steam Cloud service, much as you can do now with your own screenshots.
While Valve haven't officially confirmed this, there's added heat to the idea in that a number of companies are now poised to release their own video-recording devices for consoles for uploading to the likes of YouTube, Vimeo, Facebook, Twitter et al, such as the
Roxio Game Capture System that was announced last week.
I can't imagine any such implementation being too big a deal to make happen on Steam, either, but stay tuned as we try and get confirmation on this from our pals at the Seattle-based studio. The forum link though, has a bit more info on iOS/Android mentions and an interview about TF2 for all the TF2 nerds out there :P
Posted 04:05pm 23/3/11
Posted 04:08pm 23/3/11
excellent
Posted 04:08pm 23/3/11
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Posted 06:38pm 23/3/11
I used to use xfire to record end game killshots in mw2 until for some unknown reason steam + xfire stopped playing nicely together on my PC. Works well but I don't know how big the files are and I only ever used it to record a couple of minutes.
That's pretty useless in games like modern warfare 2 that don't have their own demo recording ability (that I can see).
Posted 07:19pm 23/3/11
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Posted 10:42pm 23/3/11
Posted 10:53pm 23/3/11
That's the same thing that old games like Quake did, right?
Posted 10:56pm 23/3/11
You can also add shortcuts to older games into steam and it will use the overlay in those games. Also, what car racing games do you know that have demo recording abilities? Not all games are FPS, though that may come as a shock so maybe I should spoiler this :p
Posted 11:33pm 23/3/11
Need for Speed (the original). Used to have fun randomly hex editing the demo file to see what on-road mayhem would ensue.