NCsoft and ArenaNet have let loose some new info for the anticipated Guild Wars 2
, specifically regarding the anticipated MMO's crafting system via the ArenaNet blog
Andrew McLeod, a game designer on Guild Wars who worked specifically on the system, goes into extreme depth about what crafting will offer, including the eight available Disciplines to choose from such as Weaponsmith, Tailor and Jewelcrafter, as well as the looting and gathering component, and finishes off with the craft
It's definitely a heady read, but for true MMOers out there, there's plenty here to eat up. Click the thumbnails below for two screens relative to the system as well.
Posted 11:02am 10/3/11
Posted 11:07am 10/3/11
Posted 11:09am 10/3/11
Posted 11:38am 10/3/11
Yeah, I'm always middle-clicking the screenshots and being bitterly reminded that I have to look at them in the gallery.
Posted 11:45am 10/3/11
Posted 11:52am 10/3/11
Posted 12:07pm 10/3/11
Posted 12:18pm 10/3/11
Weaponsmith – Weaponsmiths craft melee weapons, such as swords, axes and hammers.
Huntsman – Huntsmen craft ranged weapons like bows and pistol, as well as torches and warhorns.
Artificer– Artificers craft magical weapons such as staves and scepters
Armorsmith – Armorsmiths craft heavy armor pieces.
Leatherworker – Leatherworkers craft medium armor pieces.
Tailor – Tailors craft light armor pieces.
Jewelcrafter – Jewelcrafters craft jewelry, such as rings and necklaces.
Cook – Cooks can prepare food which characters can eat for temporary combat buffs.
3 gathering skills
Salvaging kits— Available from merchants, salvaging kits allow you to salvage crafting materials out of old or unwanted items.
Looting—You have a chance of finding appropriate crafting materials like hides or trophies when you loot slain enemies.
Harvesting—Ore veins, plants, and trees can be found around the world and harvested for materials.
Pretty much similar to other MMO's, with requirement of forge/anvil etc.
Posted 12:34pm 10/3/11
Posted 12:36pm 10/3/11
- Pro -
: No quests. You don't do the typical "go here and kill/collect x amount of things/people" instead you participate in events which are things like protect farms, feed cows, water crops, stop raids on towns. At least that's what they are aiming for.
: Combat is fun as hell. Even if you pick a mage, there are very few spells which require you to stand still. Most can be cast on the run (inb4 omg ruining pvp) and some require you to hold down the key to charge the skill. The longer you hold it, the more power behind it. Sure you can tap it for a quick 50 damage but if you hold it for the 3 seconds it could grow up to 300.
: No healing class. This may be a shock to most people who like the trinity but that isn't me so i'm happy they did this. Every class has some form of healing built in. Mages for example can go into water aspect (spells change on your bar and such) and while they lose a bit of damage, they gain the ability to heal people, such as the Ice shards type move which seems to heal quite a lot when fully charged. Have to experiment and see how stuff works out
: Class combos. This is a phenominal idea and not really been tried as far as I know since Final Fantasy 11. Say your warrior is flying around on the battlefield using his whirlwind skill. If you cast a firewall near him, his skill will suck up some of the fire and he will start spitting out random fire balls. Rangers who shoot through the fire wall get their arrows set on fire for extra damage. Stuff like that I would assume is part of the core gameplay when it comes to exploiting this for extra healing.
: Looks pretty damn good. There is a lot of swish art in here while your playing the game. The UI is very basic but has this "painting" thing going on which is what they are aiming for. They are throwing in a ton of painting style art work they want you to see. Working for me so far, even the sort of dodgy videos on youtube show this well enough.
: They are aiming for everyone to be able to see nearly all the content. They don't want to design a raid boss that only 5% of people see, so instead you get awesome stuff like this
This is a mid level event boss found out in the wild. You have to protect the garrison against him and as they said in the voice over version "the elder dragons you fight later on are bigger, and much harder". Bigger than this? Sweet jesus. Puts deathwing to shame.
- Con -
: Could be a swing and a miss if they don't get everything down that they are aiming for. I'm hoping this isn't the case but they could very well rise and fall like nearly every new mmo because people are in WoW.
: Too eairly to tell how leveling will really work. events are fun and all but since they randomly pop up, how long it takes to actually level is anyone's guess. It could be horribly slow.
Um that's really all I can think for for Cons atm. I'm really trying but the bad points are really the same for every type of mmo out there. Biggest one is will WoW crush it and reduce the servers to a ghost town?
Posted 03:00pm 10/3/11
Not sure if you are aware of this but Guild wars has had a very solid following for a very long time now. This game won't fail simply because it'll easily retain all the existing guild wars fans/players. It won't unseat wow either not by a long shot but it has already carved out it's place and I honestly can't see it losing it.
Posted 03:47pm 10/3/11
Thing is, will GW be shutting down come launch or do they want to do battle with their own games? ( I have nfi I haven't bothered to check, but we all know a certain other dev that made this mistake)
Posted 05:33pm 10/3/11
Posted 05:45pm 10/3/11
I am really really looking forward to GW2, and I just know that they won't f*** it up. They have a lot riding on it, but they had already started making GW2 when they were initially doing GW. I'm quite sure ArenaNet want to make their niche a bigger, and with GW2 being a full MMO with non-instanced zones except instances etc, it will be even more awesome.
Posted 08:38pm 10/3/11
They expect alot of people will go back to GW1 at times to unlock these points as they give you items that are unavailable in any other way in GW2. Not that they are super special items or anything, just you can't get the skins otherwise and people in GW tend to be fussy about stuff like that.
They haven't got any vids up yet I think, but the thief is the next class they'll be featuring I think. There's already gameplay footage on youtube if anyone is interested.
Btw, there are normal quests. I saw a "kill the plague worms to protect bobs farm" thing straight after the first boss event at lvl1. So there will still be go kill x type of quests in some form.
last edited by icewyrm at 20:38:18 10/Mar/11