From sailing the high seas as part of a Pirate Crew to living the life of an Outlaw in the Old West, this year is shaping up to be another great one for games.
Our 10 Most Anticipated Games for 2018
The epic trilogy concludes. Part Three in our journey to build a new gaming rig, with all the graphs and numbers you can handle.
Benchmarking Our New Gaming PC
Turning iconic Blizzard heroes into anime inspired robots isn't as easy as it sounds.
Blizzard Interview - Talking Heroes of the Storm Mecha Skins
Where we took at look in our hardware room and noticed both a Cooler Master MasterLiquid Pro 240 Closed Loop Watercooler and Geforce GTX 1070 Founders Edition just sitting there.
Hardware Mod - Liquid Cooling + Geforce GTX 1070
Post by Dan @ 11:08am 18/02/11 | 13 Comments
Bethesda and id Software have released a new trailer for RAGE, the long-awaited post apocalyptic first person shooter and id's first major title since Doom 3 in 2004. Today's clip is the first new footage from the game we've had since last year's E3 and although it's perhaps not as awe-striking as when id first debuted their "id tech 5" engine back in 2007, it's still arguably right there at the forefront of graphical prowess in 2011.
RAGE features intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech™ 5 technology. Set in the not-too-distant future after an asteroid impacts Earth, you emerge into a vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and more. From the pioneers of first-person shooter gameplay, RAGE promises an experience like no other.
Check out the trailer, titled "Untethered" -- which features and original backing-track titled Burning Jacob’s Ladder from Mark Lanegan (Screaming Trees, Queens of the Stone Age, Gutter Twins) -- embedded below or click here for the HD option.

Rage is due on PC, Xbox 360 and PlayStation 3 in Australian on September 15 2011.

ragetrailerid softwarerage
Buy now from Games 101 Only AUD$9.95!
(compare all prices)

Latest Comments
Posted 11:11am 18/2/11
is this borderlands 2 or something?
Posted 11:20am 18/2/11
Rage does not excite me at all :/
Good idea in 1999, not so much now.
Posted 11:23am 18/2/11
looks to be a quality production, borderlands was ass imo.. Looking forward to it.
Posted 12:54pm 18/2/11
Done and dusted concept now, I don't think this will be any good to be honest.
Posted 01:35pm 18/2/11
Yawn.... after so many years of trailers and images this game is far behind what is coming in 2011.

Too little too late..
Posted 02:38pm 18/2/11
Hoping a demo comes out for it later to the release date. This is a "probably buy" for me rather then a "must buy".
Posted 03:27pm 18/2/11
Looks ok I guess.. the Iphone version was a bit of fun. Will have to be awesome to tear me away from Brink.
Posted 04:26pm 18/2/11
The more i see the less interested i seem to become with this game.
Posted 04:34pm 18/2/11
^ thats my general thought on most fps games lately

sound good at the begining and the more you see of it the s****** it looks. (apart from duke, that looks epic and i really hope they pull it off and it has that old duke feel to it)
Posted 09:56am 19/2/11
All this looks like is a lame attempt to make a game from an engine John built to show people that he can make an engine that can do vast open spaces ever since he got his arse handed to him with the half life 1/2 engines when his quake engine at the time couldnt render outdoor scenes without lagging like a b****.
Posted 10:17am 19/2/11
The quake engines lost out to the Unreal 1 engine when the game Unreal came out and had large outdoor scenes and id were stuck with corridors. And the half life 1 engine was the quake 1 engine and the source engine still has id code in it.
Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won’t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won’t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.
Posted 01:22pm 19/2/11
ID's art style is just so ugly. I think it's due to everything being normal mapped to the nines. I couldn't stand it in Doom 3 and I can't stand it here.
Posted 01:29pm 21/2/11
Man you couldn't suck sh#t harder than you guys. Its ugly, its lame, yawn, done concept, does not excite me. Pathetic excuse for gamers. Go back to mummy and ask for your freak'n yoyo's back ffs this game will explode! LOSERS!!!
Commenting has been locked for this item.